10 citations · 10 across the 3 of their papers we have counts for
3 papers
AutoWorldModel-Bench: A State-Centric Benchmark for Automated World-Model Research
Marjan Moodi, Xuankang Zhu, Fernando De Mesentier Silva +2
World modeling is an unsettled field: architectures, training objectives, and state representations interact in complex ways, and no single recipe dominates across environments. Th…
Automated Graph Genetic Algorithm based Puzzle Validation for Faster Game Design
Karine Levonyan, Jesse Harder, Fernando De Mesentier Silva
Many games are reliant on creating new and engaging content constantly to maintain the interest of their player-base. One such example are puzzle games, in such it is common to hav…
Winning Isn't Everything: Enhancing Game Development with Intelligent Agents
Yunqi Zhao, Igor Borovikov, Fernando de Mesentier Silva +14
Recently, there have been several high-profile achievements of agents learning to play games against humans and beat them. In this paper, we study the problem of training intellige…