4 citations · 6 across the 3 of their papers we have counts for
3 papers
cs.GR2026
A Texture Lookup Approach to Bézier Curve Evaluation on the GPU
Muhammad Anas, Alan Wolfe
We present a texture-based technique for evaluating Bézier curves on the GPU that leverages fixed-function linear texture interpolation hardware. By offloading curve evaluation to…
cs.GR2023★ 4 cited
Filter-adapted spatiotemporal sampling for real-time rendering
William Donnelly, Alan Wolfe, Judith Bütepage +1
Stochastic sampling techniques are ubiquitous in real-time rendering, where performance constraints force the use of low sample counts, leading to noisy intermediate results. To re…
cs.GR2021★ 2 cited
Scalar Spatiotemporal Blue Noise Masks
Alan Wolfe, Nathan Morrical, Tomas Akenine-Möller +1
Blue noise error patterns are well suited to human perception, and when applied to stochastic rendering techniques, blue noise masks (blue noise textures) minimize unwanted low-fre…