3 papers
cs.SI2020
Competitive Balance in Team Sports Games
Sofia M Nikolakaki, Ogheneovo Dibie, Ahmad Beirami +3
Competition is a primary driver of player satisfaction and engagement in multiplayer online games. Traditional matchmaking systems aim at creating matches involving teams of simila…
cs.AI2019
Winning Isn't Everything: Enhancing Game Development with Intelligent Agents
Yunqi Zhao, Igor Borovikov, Fernando de Mesentier Silva +14
Recently, there have been several high-profile achievements of agents learning to play games against humans and beat them. In this paper, we study the problem of training intellige…
cs.AI2018
Exploring Gameplay With AI Agents
Fernando de Mesentier Silva, Igor Borovikov, John Kolen +2
The process of playtesting a game is subjective, expensive and incomplete. In this paper, we present a playtesting approach that explores the game space with automated agents and c…