4 papers
Competitive Balance in Team Sports Games
Sofia M Nikolakaki, Ogheneovo Dibie, Ahmad Beirami +3
Competition is a primary driver of player satisfaction and engagement in multiplayer online games. Traditional matchmaking systems aim at creating matches involving teams of simila…
Winning Isn't Everything: Enhancing Game Development with Intelligent Agents
Yunqi Zhao, Igor Borovikov, Fernando de Mesentier Silva +14
Recently, there have been several high-profile achievements of agents learning to play games against humans and beat them. In this paper, we study the problem of training intellige…
Exploring Gameplay With AI Agents
Fernando de Mesentier Silva, Igor Borovikov, John Kolen +2
The process of playtesting a game is subjective, expensive and incomplete. In this paper, we present a playtesting approach that explores the game space with automated agents and c…
EOMM: An Engagement Optimized Matchmaking Framework
Zhengxing Chen, Su Xue, John Kolen +4
Matchmaking connects multiple players to participate in online player-versus-player games. Current matchmaking systems depend on a single core strategy: create fair games at all ti…