264 citations
- Electronic Arts (United States)US2 papers
- Centre National de la Recherche ScientifiqueFR1 paper
- Google (Canada)CA1 paper
- Google (United States)US1 paper
- Institut de Recherche en Informatique de ToulouseFR1 paper
- Institut Polytechnique de BordeauxFR1 paper
- Nvidia (United Kingdom)GB1 paper
- Simon Fraser UniversityCA1 paper
- Stockholm University of the ArtsSE1 paper
- Université Bourgogne Franche-ComtéFR1 paper
- Université Fédérale de Toulouse Midi-PyrénéesFR1 paper
- Université Toulouse-I-CapitoleFR1 paper
7 papers
Revival: Collaborative Artistic Creation through Human-AI Interactions in Musical Creativity
Keon Ju M. Lee, Philippe Pasquier, Jun Yuri
Revival is an innovative live audiovisual performance and music improvisation by our artist collective K-Phi-A, blending human and AI musicianship to create electronic music with a…
Evaluating the Evaluators: Towards Human-aligned Metrics for Missing Markers Reconstruction
Taras Kucherenko, Derek Peristy, Judith Bütepage
Animation data is often obtained through optical motion capture systems, which utilize a multitude of cameras to establish the position of optical markers. However, system errors o…
Filter-adapted spatiotemporal sampling for real-time rendering
William Donnelly, Alan Wolfe, Judith Bütepage +1
Stochastic sampling techniques are ubiquitous in real-time rendering, where performance constraints force the use of low sample counts, leading to noisy intermediate results. To re…
Rig Inversion by Training a Differentiable Rig Function
Mathieu Marquis Bolduc, Hau Nghiep Phan
Rig inversion is the problem of creating a method that can find the rig parameter vector that best approximates a given input mesh. In this paper we propose to solve this problem b…
SUPERNOVA: Automating Test Selection and Defect Prevention in AAA Video Games Using Risk Based Testing and Machine Learning
Alexander Senchenko, Naomi Patterson, Hamman Samuel +1
Testing video games is an increasingly difficult task as traditional methods fail to scale with growing software systems. Manual testing is a very labor-intensive process, and ther…
Character Controllers Using Motion VAEs
Hung Yu Ling, Fabio Zinno, George Cheng +1
A fundamental problem in computer animation is that of realizing purposeful and realistic human movement given a sufficiently-rich set of motion capture clips. We learn data-driven…