activity
20192026
most citedLSMAT Least Squares Medial Axis Transform

22 citations · 55 across the 22 of their papers we have counts for

collaborators

27 papers

cs.CV2026

RoboCloth: A Large-Scale Real Cloth Material Dataset for Neural Reflectance Reconstruction

Zhen Li, Haoran Qin, Francesco Di Sario +2

We present RoboCloth, a dataset of 500 real cloth materials captured under flexible, calibrated camera and lighting configurations, where both are robotically controlled during acq…

cs.CV2026

Semantic Foam: Unifying Spatial and Semantic Scene Decomposition

Amr Sharafeldin, Shrisudhan Govindarajan, Thomas Walker +4

Modern scene reconstruction methods, such as 3D Gaussian Splatting, deliver photo-realistic novel view synthesis at real-time speeds, yet their adoption in interactive graphics app…

cs.GR2026

Power Foam: Unifying Real-Time Differentiable Ray Tracing and Rasterization

Shrisudhan Govindarajan, Daniel Rebain, Dor Verbin +3

We introduce a differentiable 3D representation that unifies the ray tracing capabilities of foam-based ray tracing with the efficiency of modern rasterization pipelines. While pri…

cs.CV2026

FullCircle: Effortless 3D Reconstruction from Casual 360 Captures

Yalda Foroutan, Ipek Oztas, Daniel Rebain +4

Radiance fields have emerged as powerful tools for 3D scene reconstruction. However, casual capture remains challenging due to the narrow field of view of perspective cameras, whic…

cs.CV2025

Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometries

Victor Rong, Jan Held, Victor Chu +5

Though Gaussian splatting has achieved impressive results in novel view synthesis, it requires millions of primitives to model highly textured scenes, even when the geometry of the…

cs.CV2025

MeshSplatting: Differentiable Rendering with Opaque Meshes

Jan Held, Sanghyun Son, Renaud Vandeghen +7

Primitive-based splatting methods like 3D Gaussian Splatting have revolutionized novel view synthesis with real-time rendering. However, their point-based representations remain in…

cs.CV2025

Spherical Voronoi: Directional Appearance as a Differentiable Partition of the Sphere

Francesco Di Sario, Daniel Rebain, Dor Verbin +2

Radiance field methods (e.g. 3D Gaussian Splatting) have emerged as a powerful paradigm for novel view synthesis, yet their appearance modeling often relies on Spherical Harmonics…

cs.CV2025

Triangle Splatting+: Differentiable Rendering with Opaque Triangles

Jan Held, Renaud Vandeghen, Sanghyun Son +6

Reconstructing 3D scenes and synthesizing novel views has seen rapid progress in recent years. Neural Radiance Fields demonstrated that continuous volumetric radiance fields can ac…

cs.CV2025

3D Gaussian Flats: Hybrid 2D/3D Photometric Scene Reconstruction

Maria Taktasheva, Lily Goli, Alessandro Fiorini +3

Recent advances in radiance fields and novel view synthesis enable creation of realistic digital twins from photographs. However, current methods struggle with flat, texture-less s…

cs.CV2025

NoKSR: Kernel-Free Neural Surface Reconstruction via Point Cloud Serialization

Zhen Li, Weiwei Sun, Shrisudhan Govindarajan +4

We present a novel approach to large-scale point cloud surface reconstruction by developing an efficient framework that converts an irregular point cloud into a signed distance fie…

cs.CV2025

Radiant Foam: Real-Time Differentiable Ray Tracing

Shrisudhan Govindarajan, Daniel Rebain, Kwang Moo Yi +1

Research on differentiable scene representations is consistently moving towards more efficient, real-time models. Recently, this has led to the popularization of splatting methods,…

cs.CV2024

LSE-NeRF: Learning Sensor Modeling Errors for Deblured Neural Radiance Fields with RGB-Event Stereo

Wei Zhi Tang, Daniel Rebain, Kostantinos G. Derpanis +1

We present a method for reconstructing a clear Neural Radiance Field (NeRF) even with fast camera motions. To address blur artifacts, we leverage both (blurry) RGB images and event…

cs.CV2024

Lagrangian Hashing for Compressed Neural Field Representations

Shrisudhan Govindarajan, Zeno Sambugaro, Akhmedkhan +7

We present Lagrangian Hashing, a representation for neural fields combining the characteristics of fast training NeRF methods that rely on Eulerian grids (i.e.~InstantNGP), with th…

cs.CV2024★ 2 cited

Evaluating Alternatives to SFM Point Cloud Initialization for Gaussian Splatting

Yalda Foroutan, Daniel Rebain, Kwang Moo Yi +1

3D Gaussian Splatting has recently been embraced as a versatile and effective method for scene reconstruction and novel view synthesis, owing to its high-quality results and compat…

cs.CV2024★ 1 cited

BANF: Band-limited Neural Fields for Levels of Detail Reconstruction

Ahan Shabanov, Shrisudhan Govindarajan, Cody Reading +4

Largely due to their implicit nature, neural fields lack a direct mechanism for filtering, as Fourier analysis from discrete signal processing is not directly applicable to these r…

cs.CV2024★ 10 cited

3D Gaussian Splatting as Markov Chain Monte Carlo

Shakiba Kheradmand, Daniel Rebain, Gopal Sharma +6

While 3D Gaussian Splatting has recently become popular for neural rendering, current methods rely on carefully engineered cloning and splitting strategies for placing Gaussians, w…

cs.GR2023

Volumetric Rendering with Baked Quadrature Fields

Gopal Sharma, Daniel Rebain, Kwang Moo Yi +1

We propose a novel Neural Radiance Field (NeRF) representation for non-opaque scenes that enables fast inference by utilizing textured polygons. Despite the high-quality novel view…

cs.CV2023

Accelerating Neural Field Training via Soft Mining

Shakiba Kheradmand, Daniel Rebain, Gopal Sharma +4

We present an approach to accelerate Neural Field training by efficiently selecting sampling locations. While Neural Fields have recently become popular, it is often trained by uni…

cs.CV2022★ 2 cited

nerf2nerf: Pairwise Registration of Neural Radiance Fields

Lily Goli, Daniel Rebain, Sara Sabour +2

We introduce a technique for pairwise registration of neural fields that extends classical optimization-based local registration (i.e. ICP) to operate on Neural Radiance Fields (Ne…

cs.CV2022★ 9 cited

Attention Beats Concatenation for Conditioning Neural Fields

Daniel Rebain, Mark J. Matthews, Kwang Moo Yi +3

Neural fields model signals by mapping coordinate inputs to sampled values. They are becoming an increasingly important backbone architecture across many fields from vision and gra…

cs.CV2022

NeuralBF: Neural Bilateral Filtering for Top-down Instance Segmentation on Point Clouds

Weiwei Sun, Daniel Rebain, Renjie Liao +4

We introduce a method for instance proposal generation for 3D point clouds. Existing techniques typically directly regress proposals in a single feed-forward step, leading to inacc…

cs.CV2022★ 5 cited

Kubric: A scalable dataset generator

Klaus Greff, Francois Belletti, Lucas Beyer +32

Data is the driving force of machine learning, with the amount and quality of training data often being more important for the performance of a system than architecture and trainin…

cs.CV2021

LOLNeRF: Learn from One Look

Daniel Rebain, Mark Matthews, Kwang Moo Yi +2

We present a method for learning a generative 3D model based on neural radiance fields, trained solely from data with only single views of each object. While generating realistic i…

cs.GR2021

Deep Medial Fields

Daniel Rebain, Ke Li, Vincent Sitzmann +3

Implicit representations of geometry, such as occupancy fields or signed distance fields (SDF), have recently re-gained popularity in encoding 3D solid shape in a functional form.…