22 citations · 55 across the 22 of their papers we have counts for
7 papers · 1 filter
Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometries
Victor Rong, Jan Held, Victor Chu +5
Though Gaussian splatting has achieved impressive results in novel view synthesis, it requires millions of primitives to model highly textured scenes, even when the geometry of the…
MeshSplatting: Differentiable Rendering with Opaque Meshes
Jan Held, Sanghyun Son, Renaud Vandeghen +7
Primitive-based splatting methods like 3D Gaussian Splatting have revolutionized novel view synthesis with real-time rendering. However, their point-based representations remain in…
Spherical Voronoi: Directional Appearance as a Differentiable Partition of the Sphere
Francesco Di Sario, Daniel Rebain, Dor Verbin +2
Radiance field methods (e.g. 3D Gaussian Splatting) have emerged as a powerful paradigm for novel view synthesis, yet their appearance modeling often relies on Spherical Harmonics…
Triangle Splatting+: Differentiable Rendering with Opaque Triangles
Jan Held, Renaud Vandeghen, Sanghyun Son +6
Reconstructing 3D scenes and synthesizing novel views has seen rapid progress in recent years. Neural Radiance Fields demonstrated that continuous volumetric radiance fields can ac…
3D Gaussian Flats: Hybrid 2D/3D Photometric Scene Reconstruction
Maria Taktasheva, Lily Goli, Alessandro Fiorini +3
Recent advances in radiance fields and novel view synthesis enable creation of realistic digital twins from photographs. However, current methods struggle with flat, texture-less s…
NoKSR: Kernel-Free Neural Surface Reconstruction via Point Cloud Serialization
Zhen Li, Weiwei Sun, Shrisudhan Govindarajan +4
We present a novel approach to large-scale point cloud surface reconstruction by developing an efficient framework that converts an irregular point cloud into a signed distance fie…