activity
20162019
most citedMaking CNNs for Video Parsing Accessible

6 citations · 8 across the 3 of their papers we have counts for

collaborators

7 papers

cs.CV20196 cited

Making CNNs for Video Parsing Accessible

Zijin Luo, Matthew Guzdial, Mark Riedl

The ability to extract sequences of game events for high-resolution e-sport games has traditionally required access to the game's engine. This serves as a barrier to groups who don…

cs.AI2017

Guiding Reinforcement Learning Exploration Using Natural Language

Brent Harrison, Upol Ehsan, Mark O. Riedl

In this work we present a technique to use natural language to help reinforcement learning generalize to unseen environments. This technique uses neural machine translation, specif…

cs.HC20171 cited

A Framework for Exploring and Evaluating Mechanics in Human Computation Games

Kristin Siu, Alexander Zook, Mark O. Riedl

Human computation games (HCGs) are a crowdsourcing approach to solving computationally-intractable tasks using games. In this paper, we describe the need for generalizable HCG desi…

cs.HC20171 cited

Evaluating Singleplayer and Multiplayer in Human Computation Games

Kristin Siu, Matthew Guzdial, Mark O. Riedl

Human computation games (HCGs) can provide novel solutions to intractable computational problems, help enable scientific breakthroughs, and provide datasets for artificial intellig…

cs.AI2016

Learning to Blend Computer Game Levels

Matthew Guzdial, Mark Riedl

We present an approach to generate novel computer game levels that blend different game concepts in an unsupervised fashion. Our primary contribution is an analogical reasoning pro…

cs.AI2016

Toward Game Level Generation from Gameplay Videos

Matthew Guzdial, Mark Riedl

Algorithms that generate computer game content require game design knowledge. We present an approach to automatically learn game design knowledge for level design from gameplay vid…