536 citations · 2k across the 52 of their papers we have counts for
10 papers · 1 filter
Playing Text-Based Games with Common Sense
Sahith Dambekodi, Spencer Frazier, Prithviraj Ammanabrolu +1
Text based games are simulations in which an agent interacts with the world purely through natural language. They typically consist of a number of puzzles interspersed with interac…
Weird AI Yankovic: Generating Parody Lyrics
Mark Riedl
Lyrics parody swaps one set of words that accompany a melody with a new set of words, preserving the number of syllables per line and the rhyme scheme. Lyrics parody generation is…
Automated Storytelling via Causal, Commonsense Plot Ordering
Prithviraj Ammanabrolu, Wesley Cheung, William Broniec +1
Automated story plot generation is the task of generating a coherent sequence of plot events. Causal relations between plot events are believed to increase the perception of story…
The Transformation of Patient-Clinician Relationships With AI-Based Medical Advice: A "Bring Your Own Algorithm" Era in Healthcare
Oded Nov, Yindalon Aphinyanaphongs, Yvonne W. Lui +5
One of the dramatic trends at the intersection of computing and healthcare has been patients' increased access to medical information, ranging from self-tracked physiological data…
How to Avoid Being Eaten by a Grue: Structured Exploration Strategies for Textual Worlds
Prithviraj Ammanabrolu, Ethan Tien, Matthew Hausknecht +1
Text-based games are long puzzles or quests, characterized by a sequence of sparse and potentially deceptive rewards. They provide an ideal platform to develop agents that perceive…
How To Avoid Being Eaten By a Grue: Exploration Strategies for Text-Adventure Agents
Prithviraj Ammanabrolu, Ethan Tien, Zhaochen Luo +1
Text-based games -- in which an agent interacts with the world through textual natural language -- present us with the problem of combinatorially-sized action-spaces. Most current…