activity
20142023
most citedNarrative Planning: Balancing Plot and Character

536 citations · 2k across the 52 of their papers we have counts for

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Showing 2018Show all

11 papers · 1 filter

cs.CL2018★ 11 cited

Playing Text-Adventure Games with Graph-Based Deep Reinforcement Learning

Prithviraj Ammanabrolu, Mark O. Riedl

Text-based adventure games provide a platform on which to explore reinforcement learning in the context of a combinatorial action space, such as natural language. We present a deep…

cs.AI2018

Towards Automated Let's Play Commentary

Matthew Guzdial, Shukan Shah, Mark Riedl

We introduce the problem of generating Let's Play-style commentary of gameplay video via machine learning. We propose an analysis of Let's Play commentary and a framework for build…

cs.AI2018★ 4 cited

Co-Creative Level Design via Machine Learning

Matthew Guzdial, Nicholas Liao, Mark Riedl

Procedural Level Generation via Machine Learning (PLGML), the study of generating game levels with machine learning, has received a large amount of recent academic attention. For c…

cs.AI2018★ 5 cited

Explainable PCGML via Game Design Patterns

Matthew Guzdial, Joshua Reno, Jonathan Chen +2

Procedural content generation via Machine Learning (PCGML) is the umbrella term for approaches that generate content for games via machine learning. One of the benefits of PCGML is…

cs.CV2018★ 2 cited

Player Experience Extraction from Gameplay Video

Zijin Luo, Matthew Guzdial, Nicholas Liao +1

The ability to extract the sequence of game events for a given player's play-through has traditionally required access to the game's engine or source code. This serves as a barrier…

cs.AI2018

Automated Game Design via Conceptual Expansion

Matthew Guzdial, Mark Riedl

Automated game design has remained a key challenge within the field of Game AI. In this paper, we introduce a method for recombining existing games to create new games through a pr…