536 citations · 2k across the 52 of their papers we have counts for
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3 papers · 1 filter
cs.AI2016★ 16 cited
Learning to Blend Computer Game Levels
Matthew Guzdial, Mark Riedl
We present an approach to generate novel computer game levels that blend different game concepts in an unsupervised fashion. Our primary contribution is an analogical reasoning pro…
cs.AI2016★ 30 cited
Toward Game Level Generation from Gameplay Videos
Matthew Guzdial, Mark Riedl
Algorithms that generate computer game content require game design knowledge. We present an approach to automatically learn game design knowledge for level design from gameplay vid…
cs.AI2016★ 48 cited
Computational Narrative Intelligence: A Human-Centered Goal for Artificial Intelligence
Mark O. Riedl
Narrative intelligence is the ability to craft, tell, understand, and respond affectively to stories. We argue that instilling artificial intelligences with computational narrative…