497 citations · 775 across the 21 of their papers we have counts for
22 papers · 1 filter
Detecting and Adapting to Novelty in Games
Xiangyu Peng, Jonathan C. Balloch, Mark O. Riedl
Open-world novelty occurs when the rules of an environment can change abruptly, such as when a game player encounters "house rules". To address open-world novelty, game playing age…
Situated Language Learning via Interactive Narratives
Prithviraj Ammanabrolu, Mark O. Riedl
This paper provides a roadmap that explores the question of how to imbue learning agents with the ability to understand and generate contextually relevant natural language in servi…
Playing Text-Based Games with Common Sense
Sahith Dambekodi, Spencer Frazier, Prithviraj Ammanabrolu +1
Text based games are simulations in which an agent interacts with the world purely through natural language. They typically consist of a number of puzzles interspersed with interac…
How to Avoid Being Eaten by a Grue: Structured Exploration Strategies for Textual Worlds
Prithviraj Ammanabrolu, Ethan Tien, Matthew Hausknecht +1
Text-based games are long puzzles or quests, characterized by a sequence of sparse and potentially deceptive rewards. They provide an ideal platform to develop agents that perceive…
Conceptual Game Expansion
Matthew Guzdial, Mark Riedl
Automated game design is the problem of automatically producing games through computational processes. Traditionally, these methods have relied on the authoring of search spaces by…
Bringing Stories Alive: Generating Interactive Fiction Worlds
Prithviraj Ammanabrolu, Wesley Cheung, Dan Tu +2
World building forms the foundation of any task that requires narrative intelligence. In this work, we focus on procedurally generating interactive fiction worlds---text-based worl…