activity
20162021
most citedExpanding Explainability: Towards Social Transparency in AI systems

497 citations · 775 across the 21 of their papers we have counts for

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22 papers · 1 filter

cs.AI20212 cited

Detecting and Adapting to Novelty in Games

Xiangyu Peng, Jonathan C. Balloch, Mark O. Riedl

Open-world novelty occurs when the rules of an environment can change abruptly, such as when a game player encounters "house rules". To address open-world novelty, game playing age…

cs.AI2021

Situated Language Learning via Interactive Narratives

Prithviraj Ammanabrolu, Mark O. Riedl

This paper provides a roadmap that explores the question of how to imbue learning agents with the ability to understand and generate contextually relevant natural language in servi…

cs.AI202017 cited

Playing Text-Based Games with Common Sense

Sahith Dambekodi, Spencer Frazier, Prithviraj Ammanabrolu +1

Text based games are simulations in which an agent interacts with the world purely through natural language. They typically consist of a number of puzzles interspersed with interac…

cs.AI202024 cited

How to Avoid Being Eaten by a Grue: Structured Exploration Strategies for Textual Worlds

Prithviraj Ammanabrolu, Ethan Tien, Matthew Hausknecht +1

Text-based games are long puzzles or quests, characterized by a sequence of sparse and potentially deceptive rewards. They provide an ideal platform to develop agents that perceive…

cs.AI2020

Conceptual Game Expansion

Matthew Guzdial, Mark Riedl

Automated game design is the problem of automatically producing games through computational processes. Traditionally, these methods have relied on the authoring of search spaces by…

cs.AI20206 cited

Bringing Stories Alive: Generating Interactive Fiction Worlds

Prithviraj Ammanabrolu, Wesley Cheung, Dan Tu +2

World building forms the foundation of any task that requires narrative intelligence. In this work, we focus on procedurally generating interactive fiction worlds---text-based worl…