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20142023
most citedNarrative Planning: Balancing Plot and Character

536 citations · 2k across the 52 of their papers we have counts for

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14 papers · 1 filter

cs.CL2023★ 2 cited

Ambient Adventures: Teaching ChatGPT on Developing Complex Stories

Zexin Chen, Eric Zhou, Kenneth Eaton +2

Imaginative play is an area of creativity that could allow robots to engage with the world around them in a much more personified way. Imaginary play can be seen as taking real obj…

cs.CL2021★ 1 cited

Modeling Worlds in Text

Prithviraj Ammanabrolu, Mark O. Riedl

We provide a dataset that enables the creation of learning agents that can build knowledge graph-based world models of interactive narratives. Interactive narratives -- or text-adv…

cs.CL2021

Telling Stories through Multi-User Dialogue by Modeling Character Relations

Wai Man Si, Prithviraj Ammanabrolu, Mark O. Riedl

This paper explores character-driven story continuation, in which the story emerges through characters' first- and second-person narration as well as dialogue -- requiring models t…

cs.CL2020★ 2 cited

Weird AI Yankovic: Generating Parody Lyrics

Mark Riedl

Lyrics parody swaps one set of words that accompany a melody with a new set of words, preserving the number of syllables per line and the rhyme scheme. Lyrics parody generation is…

cs.CL2020

Automated Storytelling via Causal, Commonsense Plot Ordering

Prithviraj Ammanabrolu, Wesley Cheung, William Broniec +1

Automated story plot generation is the task of generating a coherent sequence of plot events. Causal relations between plot events are believed to increase the perception of story…

cs.CL2020★ 7 cited

Reducing Non-Normative Text Generation from Language Models

Xiangyu Peng, Siyan Li, Spencer Frazier +1

Large-scale, transformer-based language models such as GPT-2 are pretrained on diverse corpora scraped from the internet. Consequently, they are prone to generating non-normative t…

cs.CL2019★ 2 cited

Automated Let's Play Commentary

Shukan Shah, Matthew Guzdial, Mark O. Riedl

Let's Plays of video games represent a relatively unexplored area for experimental AI in games. In this short paper, we discuss an approach to generate automated commentary for Let…

cs.CL2019★ 8 cited

Toward Automated Quest Generation in Text-Adventure Games

Prithviraj Ammanabrolu, William Broniec, Alex Mueller +2

Interactive fictions, or text-adventures, are games in which a player interacts with a world entirely through textual descriptions and text actions. Text-adventure games are typica…

cs.CL2019★ 14 cited

Story Realization: Expanding Plot Events into Sentences

Prithviraj Ammanabrolu, Ethan Tien, Wesley Cheung +4

Neural network based approaches to automated story plot generation attempt to learn how to generate novel plots from a corpus of natural language plot summaries. Prior work has sho…

cs.CL2019

Transfer in Deep Reinforcement Learning using Knowledge Graphs

Prithviraj Ammanabrolu, Mark O. Riedl

Text adventure games, in which players must make sense of the world through text descriptions and declare actions through text descriptions, provide a stepping stone toward groundi…

cs.CL2018★ 11 cited

Playing Text-Adventure Games with Graph-Based Deep Reinforcement Learning

Prithviraj Ammanabrolu, Mark O. Riedl

Text-based adventure games provide a platform on which to explore reinforcement learning in the context of a combinatorial action space, such as natural language. We present a deep…

cs.CL2018★ 84 cited

Controllable Neural Story Plot Generation via Reward Shaping

Pradyumna Tambwekar, Murtaza Dhuliawala, Lara J. Martin +3

Language-modeling--based approaches to story plot generation attempt to construct a plot by sampling from a language model (LM) to predict the next character, word, or sentence to…

cs.CL2018

A Simple and Effective Approach to the Story Cloze Test

Siddarth Srinivasan, Richa Arora, Mark Riedl

In the Story Cloze Test, a system is presented with a 4-sentence prompt to a story, and must determine which one of two potential endings is the 'right' ending to the story. Previo…

cs.CL2017★ 158 cited

Event Representations for Automated Story Generation with Deep Neural Nets

Lara J. Martin, Prithviraj Ammanabrolu, Xinyu Wang +4

Automated story generation is the problem of automatically selecting a sequence of events, actions, or words that can be told as a story. We seek to develop a system that can gener…