activity
20192023
most citedScenior: An Immersive Visual Scripting system based on VR Software Design Patterns for Experiential Training

26 citations · 75 across the 18 of their papers we have counts for

collaborators

19 papers

cs.GR2023

UniSG^GA: A 3D scenegraph powered by Geometric Algebra unifying geometry, behavior and GNNs towards generative AI

Manos Kamarianakis, Antonis Protopsaltis, Dimitris Angelis +3

This work presents the introduction of UniSG^GA, a novel integrated scenegraph structure, that to incorporates behavior and geometry data on a 3D scene. It is specifically designed…

cs.GR2023★ 2 cited

AR-Assisted Surgical Care via 5G networks for First Aid Responders

Manos Kamarianakis, Antonis Protopsaltis, George Papagiannakis

Surgeons should play a central role in disaster planning and management due to the overwhelming number of bodily injuries that are typically involved during most forms of disaster.…

cs.GR2023★ 1 cited

Project Elements: A computational entity-component-system in a scene-graph pythonic framework, for a neural, geometric computer graphics curriculum

George Papagiannakis, Manos Kamarianakis, Antonis Protopsaltis +2

We present the Elements project, a lightweight, open-source, computational science and computer graphics (CG) framework, tailored for educational needs, that offers, for the first…

cs.GR2022★ 4 cited

Progressive tearing and cutting of soft-bodies in high-performance virtual reality

Manos Kamarianakis, Antonis Protopsaltis, Dimitris Angelis +2

We present an algorithm that allows a user within a virtual environment to perform real-time unconstrained cuts or consecutive tears, i.e., progressive, continuous fractures on a d…

cs.GR2022

MAGES 4.0: Accelerating the world's transition to VR training and democratizing the authoring of the medical metaverse

Paul Zikas, Antonis Protopsaltis, Nick Lydatakis +14

In this work, we propose MAGES 4.0, a novel Software Development Kit (SDK) to accelerate the creation of collaborative medical training applications in VR/AR. Our solution is essen…

cs.CV2022

Assessing unconstrained surgical cuttings in VR using CNNs

Ilias Chrysovergis, Manos Kamarianakis, Mike Kentros +3

We present a Convolutional Neural Network (CNN) suitable to assess unconstrained surgical cuttings, trained on a dataset created with a data augmentation technique.

cs.GR2022

Recording and replaying psychomotor user actions in VR

Manos Kamarianakis, Ilias Chrysovergis, Mike Kentros +1

We introduce a novel method that describes the functionality and characteristics of an efficient VR recorder with replay capabilities, implemented in a modern game engine, publicly…

cs.GR2022

Realistic soft-body tearing under 10ms in VR

Manos Kamarianakis, Antonis Protopsaltis, Michail Tamiolakis +1

We present a novel integration of a real-time continuous tearing algorithm for 3D meshes in VR, suitable for devices of low CPU/GPU specifications, along with a suitable particle d…

cs.GR2022

Less Is More: Efficient Networked VR Transformation Handling Using Geometric Algebra

Manos Kamarianakis, Ilias Chrysovergis, Nick Lydatakis +2

As shared, collaborative, networked, virtual environments become increasingly popular, various challenges arise regarding the efficient transmission of model and scene transformati…

cs.GR2021

"Deep Cut": An all-in-one Geometric Algorithm for Unconstrained Cut, Tear and Drill of Soft-bodies in Mobile VR

Manos Kamarianakis, Nick Lydatakis, Antonis Protopsaltis +4

In this work, we present an integrated geometric framework: "deep- cut" that enables for the first time a user to geometrically and algorithmically cut, tear and drill the surface…

cs.GR2021

Never 'Drop the Ball' in the Operating Room: An efficient hand-based VR HMD controller interpolation algorithm, for collaborative, networked virtual environments

Manos Kamarianakis, Nick Lydatakis, George Papagiannakis

In this work, we propose two algorithms that can be applied in the context of a networked virtual environment to efficiently handle the interpolation of displacement data for hand-…

cs.HC2021★ 10 cited

When Children Program Intelligent Environments: Lessons Learned from a Serious AR Game

Evropi Stefanidi, Maria Korozi, Asterios Leonidis +3

While the body of research focusing on Intelligent Environments (IEs) programming by adults is steadily growing, informed insights about children as programmers of such environment…

cs.GR2021

An All-In-One Geometric Algorithm for Cutting, Tearing, and Drilling Deformable Models

Manos Kamarianakis, George Papagiannakis

Conformal Geometric Algebra (CGA) is a framework that allows the representation of objects, such as points, planes and spheres, and deformations, such as translations, rotations an…

cs.GR2021

An XR rapid prototyping framework for interoperability across the reality spectrum

Efstratios Geronikolakis, George Papagiannakis

Applications of the Extended Reality (XR) spectrum, a superset of Mixed, Augmented and Virtual Reality, are gaining prominence and can be employed in a variety of areas, such as vi…

cs.GR2020

Deform, Cut and Tear a skinned model using Conformal Geometric Algebra

Manos Kamarianakis, George Papagiannakis

In this work, we present a novel, integrated rigged character simulation framework in Conformal Geometric Algebra (CGA) that supports, for the first time, real-time cuts and tears,…

cs.HC2020★ 19 cited

MAGES 3.0: Tying the knot of medical VR

George Papagiannakis, Paul Zikas, Nick Lydatakis +6

In this work, we present MAGES 3.0, a novel Virtual Reality (VR)-based authoring SDK platform for accelerated surgical training and assessment. The MAGES Software Development Kit (…

cs.HC2019★ 1 cited

From Readership to Usership and Education, Entertainment, Consumption to Valuation: Embodiment and Aesthetic Experience in Literature-based MR Presence

Stéphanie Bertrand, Martha Vassiliadi, Paul Zikas +2

This chapter will extend its preliminary scope by examining how literary transportation further amplifies presence and affects user response vis-á-vis virtual heritage by focusing…

cs.GR2019★ 12 cited

A True AR Authoring Tool for Interactive Virtual Museums

Efstratios Geronikolakis, Paul Zikas, Steve Kateros +4

In this work, a new and innovative way of spatial computing that appeared recently in the bibliography called True Augmented Reality (AR), is employed in cultural heritage preserva…

cs.GR2019★ 26 cited

Scenior: An Immersive Visual Scripting system based on VR Software Design Patterns for Experiential Training

Paul Zikas, George Papagiannakis, Nick Lydatakis +4

Virtual reality (VR) has re-emerged as a low-cost, highly accessible consumer product, and training on simulators is rapidly becoming standard in many industrial sectors. However,…