Realistic soft-body tearing under 10ms in VR
arXiv:2205.00914
Abstract
We present a novel integration of a real-time continuous tearing algorithm for 3D meshes in VR, suitable for devices of low CPU/GPU specifications, along with a suitable particle decomposition that allows soft-body deformations on both the original and the torn model.
2 pages, 2 figures, submitted for the Siggraph '22 Poster Session (Vancouver, 8-11 Aug 2022)