2 citations · 3 across the 11 of their papers we have counts for
12 papers
One algebra for all : Geometric Algebra methods for neurosymbolic XR scene authoring, animation and neural rendering
Manos Kamarianakis, Antonis Protopsaltis, George Papagiannakis
This position paper delves into the transformative role of Geometric Algebra (GA) in advancing specific areas of Computer Graphics (CG) and Extended Reality (XR), particularly in c…
Neural-GASh: A CGA-based neural radiance prediction pipeline for real-time shading
Efstratios Geronikolakis, Manos Kamarianakis, Antonis Protopsaltis +1
This paper presents Neural-GASh, a novel real-time shading pipeline for 3D meshes, that leverages a neural radiance field architecture to perform image-based rendering (IBR) using…
Non-linear, Team-based VR Training for Cardiac Arrest Care with enhanced CRM Toolkit
Mike Kentros, Manos Kamarianakis, Michael Cole +3
This paper introduces iREACT, a novel VR simulation addressing key limitations in traditional cardiac arrest (CA) training. Conventional methods struggle to replicate the dynamic n…
pyGANDALF -- An open-source, Geometric, ANimation, Directed, Algorithmic, Learning Framework for Computer Graphics
John Petropoulos, Manos Kamarianakis, Antonis Protopsaltis +1
In computer graphics (CG) education, the challenge of finding modern, versatile tools is significant, particularly when integrating both legacy and advanced technologies. Tradition…
Decoupled Edge Physics algorithms for collaborative XR simulations
George Kokiadis, Antonis Protopsaltis, Michalis Morfiadakis +2
This work proposes a novel approach to transform any modern game engine pipeline, for optimized performance and enhanced user experiences in Extended Reality (XR) environments. Dec…
UniSG^GA: A 3D scenegraph powered by Geometric Algebra unifying geometry, behavior and GNNs towards generative AI
Manos Kamarianakis, Antonis Protopsaltis, Dimitris Angelis +3
This work presents the introduction of UniSG^GA, a novel integrated scenegraph structure, that to incorporates behavior and geometry data on a 3D scene. It is specifically designed…
AR-Assisted Surgical Care via 5G networks for First Aid Responders
Manos Kamarianakis, Antonis Protopsaltis, George Papagiannakis
Surgeons should play a central role in disaster planning and management due to the overwhelming number of bodily injuries that are typically involved during most forms of disaster.…
Project Elements: A computational entity-component-system in a scene-graph pythonic framework, for a neural, geometric computer graphics curriculum
George Papagiannakis, Manos Kamarianakis, Antonis Protopsaltis +2
We present the Elements project, a lightweight, open-source, computational science and computer graphics (CG) framework, tailored for educational needs, that offers, for the first…
Assessing unconstrained surgical cuttings in VR using CNNs
Ilias Chrysovergis, Manos Kamarianakis, Mike Kentros +3
We present a Convolutional Neural Network (CNN) suitable to assess unconstrained surgical cuttings, trained on a dataset created with a data augmentation technique.
Realistic soft-body tearing under 10ms in VR
Manos Kamarianakis, Antonis Protopsaltis, Michail Tamiolakis +1
We present a novel integration of a real-time continuous tearing algorithm for 3D meshes in VR, suitable for devices of low CPU/GPU specifications, along with a suitable particle d…
"Deep Cut": An all-in-one Geometric Algorithm for Unconstrained Cut, Tear and Drill of Soft-bodies in Mobile VR
Manos Kamarianakis, Nick Lydatakis, Antonis Protopsaltis +4
In this work, we present an integrated geometric framework: "deep- cut" that enables for the first time a user to geometrically and algorithmically cut, tear and drill the surface…
A computational medical XR discipline
George Papagiannakis, Walter Greenleaf, Michael Cole +13
Computational Medical Extended Reality (CMXR), brings together life sciences and neuroscience with mathematics, engineering and computer science. It unifies computational science (…