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cs.GR2024
pyGANDALF -- An open-source, Geometric, ANimation, Directed, Algorithmic, Learning Framework for Computer Graphics
John Petropoulos, Manos Kamarianakis, Antonis Protopsaltis +1
In computer graphics (CG) education, the challenge of finding modern, versatile tools is significant, particularly when integrating both legacy and advanced technologies. Tradition…
cs.GR2022
Realistic soft-body tearing under 10ms in VR
Manos Kamarianakis, Antonis Protopsaltis, Michail Tamiolakis +1
We present a novel integration of a real-time continuous tearing algorithm for 3D meshes in VR, suitable for devices of low CPU/GPU specifications, along with a suitable particle d…
cs.GR2021
"Deep Cut": An all-in-one Geometric Algorithm for Unconstrained Cut, Tear and Drill of Soft-bodies in Mobile VR
Manos Kamarianakis, Nick Lydatakis, Antonis Protopsaltis +4
In this work, we present an integrated geometric framework: "deep- cut" that enables for the first time a user to geometrically and algorithmically cut, tear and drill the surface…