4 citations · 5 across the 10 of their papers we have counts for
14 papers
pyGANDALF -- An open-source, Geometric, ANimation, Directed, Algorithmic, Learning Framework for Computer Graphics
John Petropoulos, Manos Kamarianakis, Antonis Protopsaltis +1
In computer graphics (CG) education, the challenge of finding modern, versatile tools is significant, particularly when integrating both legacy and advanced technologies. Tradition…
Progressive tearing and cutting of soft-bodies in high-performance virtual reality
Manos Kamarianakis, Antonis Protopsaltis, Dimitris Angelis +2
We present an algorithm that allows a user within a virtual environment to perform real-time unconstrained cuts or consecutive tears, i.e., progressive, continuous fractures on a d…
Assessing unconstrained surgical cuttings in VR using CNNs
Ilias Chrysovergis, Manos Kamarianakis, Mike Kentros +3
We present a Convolutional Neural Network (CNN) suitable to assess unconstrained surgical cuttings, trained on a dataset created with a data augmentation technique.
Recording and replaying psychomotor user actions in VR
Manos Kamarianakis, Ilias Chrysovergis, Mike Kentros +1
We introduce a novel method that describes the functionality and characteristics of an efficient VR recorder with replay capabilities, implemented in a modern game engine, publicly…
Realistic soft-body tearing under 10ms in VR
Manos Kamarianakis, Antonis Protopsaltis, Michail Tamiolakis +1
We present a novel integration of a real-time continuous tearing algorithm for 3D meshes in VR, suitable for devices of low CPU/GPU specifications, along with a suitable particle d…
"Deep Cut": An all-in-one Geometric Algorithm for Unconstrained Cut, Tear and Drill of Soft-bodies in Mobile VR
Manos Kamarianakis, Nick Lydatakis, Antonis Protopsaltis +4
In this work, we present an integrated geometric framework: "deep- cut" that enables for the first time a user to geometrically and algorithmically cut, tear and drill the surface…