activity
20192023
most citedScenior: An Immersive Visual Scripting system based on VR Software Design Patterns for Experiential Training

26 citations · 75 across the 18 of their papers we have counts for

collaborators
Showing 2022Show all

6 papers · 1 filter

cs.GR2022★ 4 cited

Progressive tearing and cutting of soft-bodies in high-performance virtual reality

Manos Kamarianakis, Antonis Protopsaltis, Dimitris Angelis +2

We present an algorithm that allows a user within a virtual environment to perform real-time unconstrained cuts or consecutive tears, i.e., progressive, continuous fractures on a d…

cs.GR2022

MAGES 4.0: Accelerating the world's transition to VR training and democratizing the authoring of the medical metaverse

Paul Zikas, Antonis Protopsaltis, Nick Lydatakis +14

In this work, we propose MAGES 4.0, a novel Software Development Kit (SDK) to accelerate the creation of collaborative medical training applications in VR/AR. Our solution is essen…

cs.CV2022

Assessing unconstrained surgical cuttings in VR using CNNs

Ilias Chrysovergis, Manos Kamarianakis, Mike Kentros +3

We present a Convolutional Neural Network (CNN) suitable to assess unconstrained surgical cuttings, trained on a dataset created with a data augmentation technique.

cs.GR2022

Recording and replaying psychomotor user actions in VR

Manos Kamarianakis, Ilias Chrysovergis, Mike Kentros +1

We introduce a novel method that describes the functionality and characteristics of an efficient VR recorder with replay capabilities, implemented in a modern game engine, publicly…

cs.GR2022

Realistic soft-body tearing under 10ms in VR

Manos Kamarianakis, Antonis Protopsaltis, Michail Tamiolakis +1

We present a novel integration of a real-time continuous tearing algorithm for 3D meshes in VR, suitable for devices of low CPU/GPU specifications, along with a suitable particle d…

cs.GR2022

Less Is More: Efficient Networked VR Transformation Handling Using Geometric Algebra

Manos Kamarianakis, Ilias Chrysovergis, Nick Lydatakis +2

As shared, collaborative, networked, virtual environments become increasingly popular, various challenges arise regarding the efficient transmission of model and scene transformati…