26 citations · 75 across the 18 of their papers we have counts for
5 papers · 1 filter
"Deep Cut": An all-in-one Geometric Algorithm for Unconstrained Cut, Tear and Drill of Soft-bodies in Mobile VR
Manos Kamarianakis, Nick Lydatakis, Antonis Protopsaltis +4
In this work, we present an integrated geometric framework: "deep- cut" that enables for the first time a user to geometrically and algorithmically cut, tear and drill the surface…
Never 'Drop the Ball' in the Operating Room: An efficient hand-based VR HMD controller interpolation algorithm, for collaborative, networked virtual environments
Manos Kamarianakis, Nick Lydatakis, George Papagiannakis
In this work, we propose two algorithms that can be applied in the context of a networked virtual environment to efficiently handle the interpolation of displacement data for hand-…
When Children Program Intelligent Environments: Lessons Learned from a Serious AR Game
Evropi Stefanidi, Maria Korozi, Asterios Leonidis +3
While the body of research focusing on Intelligent Environments (IEs) programming by adults is steadily growing, informed insights about children as programmers of such environment…
An All-In-One Geometric Algorithm for Cutting, Tearing, and Drilling Deformable Models
Manos Kamarianakis, George Papagiannakis
Conformal Geometric Algebra (CGA) is a framework that allows the representation of objects, such as points, planes and spheres, and deformations, such as translations, rotations an…
An XR rapid prototyping framework for interoperability across the reality spectrum
Efstratios Geronikolakis, George Papagiannakis
Applications of the Extended Reality (XR) spectrum, a superset of Mixed, Augmented and Virtual Reality, are gaining prominence and can be employed in a variety of areas, such as vi…