activity
20192023
most citedScenior: An Immersive Visual Scripting system based on VR Software Design Patterns for Experiential Training

26 citations · 75 across the 18 of their papers we have counts for

collaborators
Showing 2021Show all

5 papers · 1 filter

cs.GR2021

"Deep Cut": An all-in-one Geometric Algorithm for Unconstrained Cut, Tear and Drill of Soft-bodies in Mobile VR

Manos Kamarianakis, Nick Lydatakis, Antonis Protopsaltis +4

In this work, we present an integrated geometric framework: "deep- cut" that enables for the first time a user to geometrically and algorithmically cut, tear and drill the surface…

cs.GR2021

Never 'Drop the Ball' in the Operating Room: An efficient hand-based VR HMD controller interpolation algorithm, for collaborative, networked virtual environments

Manos Kamarianakis, Nick Lydatakis, George Papagiannakis

In this work, we propose two algorithms that can be applied in the context of a networked virtual environment to efficiently handle the interpolation of displacement data for hand-…

cs.HC2021★ 10 cited

When Children Program Intelligent Environments: Lessons Learned from a Serious AR Game

Evropi Stefanidi, Maria Korozi, Asterios Leonidis +3

While the body of research focusing on Intelligent Environments (IEs) programming by adults is steadily growing, informed insights about children as programmers of such environment…

cs.GR2021

An All-In-One Geometric Algorithm for Cutting, Tearing, and Drilling Deformable Models

Manos Kamarianakis, George Papagiannakis

Conformal Geometric Algebra (CGA) is a framework that allows the representation of objects, such as points, planes and spheres, and deformations, such as translations, rotations an…

cs.GR2021

An XR rapid prototyping framework for interoperability across the reality spectrum

Efstratios Geronikolakis, George Papagiannakis

Applications of the Extended Reality (XR) spectrum, a superset of Mixed, Augmented and Virtual Reality, are gaining prominence and can be employed in a variety of areas, such as vi…