activity
20192023
most citedProgressive tearing and cutting of soft-bodies in high-performance virtual reality

4 citations · 8 across the 12 of their papers we have counts for

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Showing cs.GRShow all

15 papers · 1 filter

cs.GR2023

UniSG^GA: A 3D scenegraph powered by Geometric Algebra unifying geometry, behavior and GNNs towards generative AI

Manos Kamarianakis, Antonis Protopsaltis, Dimitris Angelis +3

This work presents the introduction of UniSG^GA, a novel integrated scenegraph structure, that to incorporates behavior and geometry data on a 3D scene. It is specifically designed…

cs.GR2023★ 2 cited

AR-Assisted Surgical Care via 5G networks for First Aid Responders

Manos Kamarianakis, Antonis Protopsaltis, George Papagiannakis

Surgeons should play a central role in disaster planning and management due to the overwhelming number of bodily injuries that are typically involved during most forms of disaster.…

cs.GR2023★ 1 cited

Project Elements: A computational entity-component-system in a scene-graph pythonic framework, for a neural, geometric computer graphics curriculum

George Papagiannakis, Manos Kamarianakis, Antonis Protopsaltis +2

We present the Elements project, a lightweight, open-source, computational science and computer graphics (CG) framework, tailored for educational needs, that offers, for the first…

cs.GR2022★ 4 cited

Progressive tearing and cutting of soft-bodies in high-performance virtual reality

Manos Kamarianakis, Antonis Protopsaltis, Dimitris Angelis +2

We present an algorithm that allows a user within a virtual environment to perform real-time unconstrained cuts or consecutive tears, i.e., progressive, continuous fractures on a d…

cs.GR2022

MAGES 4.0: Accelerating the world's transition to VR training and democratizing the authoring of the medical metaverse

Paul Zikas, Antonis Protopsaltis, Nick Lydatakis +14

In this work, we propose MAGES 4.0, a novel Software Development Kit (SDK) to accelerate the creation of collaborative medical training applications in VR/AR. Our solution is essen…

cs.GR2022

Recording and replaying psychomotor user actions in VR

Manos Kamarianakis, Ilias Chrysovergis, Mike Kentros +1

We introduce a novel method that describes the functionality and characteristics of an efficient VR recorder with replay capabilities, implemented in a modern game engine, publicly…