3 papers
cs.GR2026
Physics-Based Simulation of Contact-Induced Facial Wrinkling
Juan Sebastian Montes Maestre, Ladislav Kavan, Edmond Boyer +3
Facial skin dynamics are inherently challenging to simulate due to a combination of geometric, material, and anatomical complexities. Human skin is a nonlinear layered material wit…
cs.GR2026
High-Performance Real-Time Implicit Strand-Based Hair Rendering via Software Rasterization
Lukas Lipp, Adrian Jarabo, Michael Wimmer +1
In this work we propose an efficient deferred software rasterization pipeline for real-time rendering of strand-based hair using hair meshes. Hair plays a crucial role in creating…
cs.GR2026
Unified Gaussian Primitives for Scene Representation and Rendering
Yang Zhou, Songyin Wu, Lingqi Yan
Searching for a unified scene representation remains a research challenge in computer graphics. Traditional mesh-based representations are unsuitable for dense, fuzzy elements and…