4 papers
Physics-Based Simulation of Contact-Induced Facial Wrinkling
Juan Sebastian Montes Maestre, Ladislav Kavan, Edmond Boyer +3
Facial skin dynamics are inherently challenging to simulate due to a combination of geometric, material, and anatomical complexities. Human skin is a nonlinear layered material wit…
SkinCells: Sparse Skinning using Voronoi Cells
Egor Larionov, Igor Santesteban, Hsiao-yu Chen +6
For decades, real-time skinning has been the cornerstone of character animation in visual effects and games. Despite its importance, the creation of animatable digital assets remai…
MHR: Momentum Human Rig
Aaron Ferguson, Ahmed A. A. Osman, Berta Bescos +44
We present MHR, a parametric human body model that combines the decoupled skeleton/shape paradigm of ATLAS with a flexible, modern rig and pose corrective system inspired by the Mo…
Self-supervised Learning of Latent Space Dynamics
Yue Li, Gene Wei-Chin Lin, Egor Larionov +7
Modeling the dynamic behavior of deformable objects is crucial for creating realistic digital worlds. While conventional simulations produce high-quality motions, their computation…