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20242026
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cs.GR2026

Physics-Based Simulation of Contact-Induced Facial Wrinkling

Juan Sebastian Montes Maestre, Ladislav Kavan, Edmond Boyer +3

Facial skin dynamics are inherently challenging to simulate due to a combination of geometric, material, and anatomical complexities. Human skin is a nonlinear layered material wit…

cs.GR2026

SkinCells: Sparse Skinning using Voronoi Cells

Egor Larionov, Igor Santesteban, Hsiao-yu Chen +6

For decades, real-time skinning has been the cornerstone of character animation in visual effects and games. Despite its importance, the creation of animatable digital assets remai…

cs.GR20251 cited

MHR: Momentum Human Rig

Aaron Ferguson, Ahmed A. A. Osman, Berta Bescos +44

We present MHR, a parametric human body model that combines the decoupled skeleton/shape paradigm of ATLAS with a flexible, modern rig and pose corrective system inspired by the Mo…

cs.GR2025

Self-supervised Learning of Latent Space Dynamics

Yue Li, Gene Wei-Chin Lin, Egor Larionov +7

Modeling the dynamic behavior of deformable objects is crucial for creating realistic digital worlds. While conventional simulations produce high-quality motions, their computation…

cs.GR2024

Compressed Skinning for Facial Blendshapes

Ladislav Kavan, John Doublestein, Martin Prazak +2

We present a new method to bake classical facial animation blendshapes into a fast linear blend skinning representation. Previous work explored skinning decomposition methods that…

cs.GR2024

Dress Anyone : Automatic Physically-Based Garment Pattern Refitting

Hsiao-yu Chen, Egor Larionov, Ladislav Kavan +4

Well-fitted clothing is essential for both real and virtual garments to enable self-expression and accurate representation for a large variety of body types. Common practice in the…