3 papers
cs.GR2026
Physics-Based Simulation of Contact-Induced Facial Wrinkling
Juan Sebastian Montes Maestre, Ladislav Kavan, Edmond Boyer +3
Facial skin dynamics are inherently challenging to simulate due to a combination of geometric, material, and anatomical complexities. Human skin is a nonlinear layered material wit…
cs.CV2026
VisDom: Sparse Novel View Synthesis with Visible Domain Constraint
Mariia Gladkova, Mariia Gladkova*, Tarun Yenamandra* +5
Sparse novel view synthesis (NVS) remains challenging due to the ambiguity of recovering 3D geometry from few input views. While NeRF- and Gaussian Splatting (GS)-based methods per…
cs.CV2026
PAGaS: Pixel-Aligned 1DoF Gaussian Splatting for Depth Refinement
David Recasens, Robert Maier, Aljaz Bozic +4
Gaussian Splatting (GS) has emerged as an efficient approach for high-quality novel view synthesis. While early GS variants struggled to accurately model the scene's geometry, rece…