3 papers
cs.GR2026
Unified Gaussian Primitives for Scene Representation and Rendering
Yang Zhou, Songyin Wu, Lingqi Yan
Searching for a unified scene representation remains a research challenge in computer graphics. Traditional mesh-based representations are unsuitable for dense, fuzzy elements and…
cs.GR2025
Monocular Online Reconstruction with Enhanced Detail Preservation
Songyin Wu, Zhaoyang Lv, Yufeng Zhu +6
We propose an online 3D Gaussian-based dense mapping framework for photorealistic details reconstruction from a monocular image stream. Our approach addresses two key challenges in…
cs.GR2024
Real-time Level-of-Detail Strand-based Hair Rendering
Tao Huang, Yang Zhou, Daqi Lin +3
Strand-based hair rendering has become increasingly popular in production for its realistic appearance. However, the prevailing level-of-detail solution employing hair cards for di…