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20112026
most citedTEyeD: Over 20 million real-world eye images with Pupil, Eyelid, and Iris 2D and 3D Segmentations, 2D and 3D Landmarks, 3D Eyeball, Gaze Vector, and Eye Movement Types

109 citations

Showing 2025Show all

5 papers · 1 filter

cs.HC2025★ 1 cited

Motion-Based User Identification across XR and Metaverse Applications by Deep Classification and Similarity Learning

Lukas Schach, Christian Rack, Ryan P. McMahan +1

This paper examines the generalization capacity of two state-of-the-art classification and similarity learning models in reliably identifying users based on their motions in variou…

cs.HC2025★ 1 cited

Promisedland: An XR Narrative Attraction Integrating Diorama-to-Virtual Workflow and Elemental Storytelling

Xianghan Wang, Chingshuan Hsiao, Shimei Qiu

Promisedland is a mixed-reality (MR) narrative attraction that combines cultural storytelling, ecological education, and an innovative hybrid production workflow. Set in a future E…

cs.RO2025

Incremental Language Understanding for Online Motion Planning of Robot Manipulators

Mitchell Abrams, Thies Oelerich, Christian Hartl-Nesic +2

Human-robot interaction requires robots to process language incrementally, adapting their actions in real-time based on evolving speech input. Existing approaches to language-guide…

cs.LG2025

An Automated Classifier of Harmful Brain Activities for Clinical Usage Based on a Vision-Inspired Pre-trained Framework

Yulin Sun, Xiaopeng Si, Runnan He +10

Timely identification of harmful brain activities via electroencephalography (EEG) is critical for brain disease diagnosis and treatment, which remains limited application due to i…

cs.HC2025★ 15 cited

Objective Measurement of AI Literacy: Development and Validation of the AI Competency Objective Scale (AICOS)

André Markus, Astrid Carolus, Carolin Wienrich

As Artificial Intelligence (AI) becomes more pervasive in various aspects of life, AI literacy is becoming a fundamental competency that enables individuals to move safely and comp…