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20052026
most citedOlder Adults and Voice Interaction: A Pilot Study with Google Home

131 citations

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14 papers · 1 filter

cs.HC2023★ 10 cited

Well-being in isolation: Exploring artistic immersive virtual environments in a simulated lunar habitat to alleviate asthenia symptoms

Grzegorz Pochwatko, Wieslaw Kopec, Justyna Swidrak +14

Revived interest in lunar and planetary exploration is heralding a new era for human spaceflight, characterized by frequent strain on astronaut's mental well-being, which stems fro…

cs.HC2023★ 1 cited

How to Organise Engaging Online Conferences and Escape the Zoom Rectangle

Jarosław Kowalski, Kinga Skorupska, Agata Kopacz +5

As an increasing number of academic conferences transition to the online sphere, new event paradigms must be explored and developed to better utilise the unique multimedia opportun…

cs.HC2023★ 2 cited

3D Printing and Design in Isolation: A Case from a Simulated Lunar Mission

Wiktor Stawski, Kinga Skorupska, Wiesław Kopeć

Despite the decades-long history of 3D printing, it is not used to its full potential. Yet 3D printing holds promise for isolated communities, aiming for self-sufficiency. In this…

cs.HC2022★ 8 cited

Participatory Design Landscape for the Human-Machine Collaboration, Interaction and Automation at the Frontiers of HCI (PDL 2021)

Wiesław Kopeć, Cezary Biele, Monika Kornacka +8

We propose a one-day transdisciplinary creative workshop in the broad area of HCI focused on multiple opportunities of incorporating participatory design into research and industry…

cs.HC2022

AFFORCE: Actionable Framework for Designing Crowdsourcing Experiences for Older Adults

Kinga Skorupska, Radosław Nielek, Wiesław Kopeć

In this article we propose a unique framework for designing attractive and engaging crowdsourcing systems for older adults, which is called AFFORCE (Actionable Framework For Crowds…

cs.HC2021★ 9 cited

VR Hackathon with Goethe Institute: Lessons Learned from Organizing a Transdisciplinary VR Hackathon

Wiesław Kopeć, Krzysztof Kalinowski, Monika Kornacka +7

In this article we report a case study of a Language Learning Bauhaus VR hackathon with Goethe Institute. It was organized as an educational and research project to tap into the dy…

cs.HC2021★ 9 cited

Older Adults and Brain-Computer Interface: An Exploratory Study

Wiesław Kopeć, Jarosław Kowalski, Julia Paluch +5

In this exploratory study, we examine the possibilities of non-invasive Brain-Computer Interface (BCI) in the context of Smart Home Technology (SHT) targeted at older adults. Durin…

cs.HC2021★ 1 cited

VXSlate: Combining Head Movement and Mobile Touch for Large Virtual Display Interaction

Khanh-Duy Le, Tanh Quang Tran, Karol Chlasta +3

Virtual Reality (VR) headsets can open opportunities for users to accomplish complex tasks on large virtual displays, using compact setups. However, interacting with large virtual…

cs.HC2019★ 4 cited

A Comparative Study of Younger and Older Adults' Interaction with a Crowdsourcing Android TV App for Detecting Errors in TEDx Video Subtitles

Kinga Skorupska, Manuel Núñez, Wiesław Kopeć +1

In this paper we report the results of a pilot study comparing the older and younger adults' interaction with an Android TV application which enables users to detect errors in vide…

cs.HC2019★ 131 cited

Older Adults and Voice Interaction: A Pilot Study with Google Home

Jarosław Kowalski, Anna Jaskulska, Kinga Skorupska +4

In this paper we present the results of an exploratory study examining the potential of voice assistants (VA) for some groups of older adults in the context of Smart Home Technolog…

cs.HC2019★ 33 cited

Technologies for promoting social participation in later life

Marcos Baez, Radoslaw Nielek, Fabio Casati +1

Social participation is known to bring great benefits to the health and well-being of people as they age. From being in contact with others to engaging in group activities, keeping…

cs.HC2018★ 23 cited

Older Adults and Crowdsourcing: Android TV App for Evaluating TEDx Subtitle Quality

Kinga Skorupska, Manuel Nuñez, Wiesław Kopeć +1

In this paper we describe the insights from an exploratory qualitative pilot study testing the feasibility of a solution that would encourage older adults to participate in online…

cs.HC2017★ 22 cited

A Location-Based Game for Two Generations: Teaching Mobile Technology to the Elderly with the Support of Young Volunteers

Wiesław Kopeć, Katarzyna Abramczuk, Bartłomiej Balcerzak +3

This paper presents a cooperative location-based game for the elderly with the use of tablets equipped with mobile application. The game was designed to tackle at once several cruc…

cs.HC2017★ 1 cited

Turned 70? It is time to start editing Wikipedia

Radoslaw Nielek, Marta Lutostanska, Wieslaw Kopec +1

Success of Wikipedia would not be possible without the contributions of millions of anonymous Internet users who edit articles, correct mistakes, add links or pictures. At the same…