activity
20162023
most citedPoNA: Pose-guided Non-local Attention for Human Pose Transfer

61 citations · 576 across the 47 of their papers we have counts for

collaborators

48 papers

cs.CV2023★ 1 cited

Generating Animatable 3D Cartoon Faces from Single Portraits

Chuanyu Pan, Guowei Yang, Taijiang Mu +1

With the booming of virtual reality (VR) technology, there is a growing need for customized 3D avatars. However, traditional methods for 3D avatar modeling are either time-consumin…

cs.CV2023★ 2 cited

Towards Artistic Image Aesthetics Assessment: a Large-scale Dataset and a New Method

Ran Yi, Haoyuan Tian, Zhihao Gu +2

Image aesthetics assessment (IAA) is a challenging task due to its highly subjective nature. Most of the current studies rely on large-scale datasets (e.g., AVA and AADB) to learn…

cs.GR2023★ 1 cited

SceneHGN: Hierarchical Graph Networks for 3D Indoor Scene Generation with Fine-Grained Geometry

Lin Gao, Jia-Mu Sun, Kaichun Mo +3

3D indoor scenes are widely used in computer graphics, with applications ranging from interior design to gaming to virtual and augmented reality. They also contain rich information…

cs.CV2022★ 13 cited

FOF: Learning Fourier Occupancy Field for Monocular Real-time Human Reconstruction

Qiao Feng, Yebin Liu, Yu-Kun Lai +2

The advent of deep learning has led to significant progress in monocular human reconstruction. However, existing representations, such as parametric models, voxel grids, meshes and…

cs.GR2022★ 7 cited

StylizedNeRF: Consistent 3D Scene Stylization as Stylized NeRF via 2D-3D Mutual Learning

Yi-Hua Huang, Yue He, Yu-Jie Yuan +2

3D scene stylization aims at generating stylized images of the scene from arbitrary novel views following a given set of style examples, while ensuring consistency when rendered fr…

cs.GR2022★ 5 cited

NeRF-Editing: Geometry Editing of Neural Radiance Fields

Yu-Jie Yuan, Yang-Tian Sun, Yu-Kun Lai +3

Implicit neural rendering, especially Neural Radiance Field (NeRF), has shown great potential in novel view synthesis of a scene. However, current NeRF-based methods cannot enable…

cs.CV2022

Playing Lottery Tickets in Style Transfer Models

Meihao Kong, Jing Huo, Wenbin Li +3

Style transfer has achieved great success and attracted a wide range of attention from both academic and industrial communities due to its flexible application scenarios. However,…

cs.CV2022★ 22 cited

Quality Metric Guided Portrait Line Drawing Generation from Unpaired Training Data

Ran Yi, Yong-Jin Liu, Yu-Kun Lai +1

Face portrait line drawing is a unique style of art which is highly abstract and expressive. However, due to its high semantic constraints, many existing methods learn to generate…

cs.CV2022★ 1 cited

MuSCLe: A Multi-Strategy Contrastive Learning Framework for Weakly Supervised Semantic Segmentation

Kunhao Yuan, Gerald Schaefer, Yu-Kun Lai +4

Weakly supervised semantic segmentation (WSSS) has gained significant popularity since it relies only on weak labels such as image level annotations rather than pixel level annotat…

cs.CV2022★ 55 cited

Audio-Driven Talking Face Video Generation with Dynamic Convolution Kernels

Zipeng Ye, Mengfei Xia, Ran Yi +5

In this paper, we present a dynamic convolution kernel (DCK) strategy for convolutional neural networks. Using a fully convolutional network with the proposed DCKs, high-quality ta…

cs.HC2021★ 15 cited

E-ffective: A Visual Analytic System for Exploring the Emotion and Effectiveness of Inspirational Speeches

Kevin Maher, Zeyuan Huang, Jiancheng Song +6

What makes speeches effective has long been a subject for debate, and until today there is broad controversy among public speaking experts about what factors make a speech effectiv…

cs.CV2021★ 6 cited

Robust Pose Transfer with Dynamic Details using Neural Video Rendering

Yang-tian Sun, Hao-zhi Huang, Xuan Wang +3

Pose transfer of human videos aims to generate a high fidelity video of a target person imitating actions of a source person. A few studies have made great progress either through…

cs.RO2021★ 19 cited

An Open-Source Multi-Goal Reinforcement Learning Environment for Robotic Manipulation with Pybullet

Xintong Yang, Ze Ji, Jing Wu +1

This work re-implements the OpenAI Gym multi-goal robotic manipulation environment, originally based on the commercial Mujoco engine, onto the open-source Pybullet engine. By compa…

cs.CV2021★ 10 cited

TransLoc3D : Point Cloud based Large-scale Place Recognition using Adaptive Receptive Fields

Tian-Xing Xu, Yuan-Chen Guo, Zhiqiang Li +3

Place recognition plays an essential role in the field of autonomous driving and robot navigation. Point cloud based methods mainly focus on extracting global descriptors from loca…

cs.GR2021★ 12 cited

DeepFaceEditing: Deep Face Generation and Editing with Disentangled Geometry and Appearance Control

Shu-Yu Chen, Feng-Lin Liu, Yu-Kun Lai +4

Recent facial image synthesis methods have been mainly based on conditional generative models. Sketch-based conditions can effectively describe the geometry of faces, including the…

cs.CV2021★ 11 cited

PISE: Person Image Synthesis and Editing with Decoupled GAN

Jinsong Zhang, Kun Li, Yu-Kun Lai +1

Person image synthesis, e.g., pose transfer, is a challenging problem due to large variation and occlusion. Existing methods have difficulties predicting reasonable invisible regio…

cs.GR2021★ 1 cited

A Revisit of Shape Editing Techniques: from the Geometric to the Neural Viewpoint

Yu-Jie Yuan, Yu-Kun Lai, Tong Wu +2

3D shape editing is widely used in a range of applications such as movie production, computer games and computer aided design. It is also a popular research topic in computer graph…

cs.CV2021★ 2 cited

Deep Deformation Detail Synthesis for Thin Shell Models

Lan Chen, Lin Gao, Jie Yang +4

In physics-based cloth animation, rich folds and detailed wrinkles are achieved at the cost of expensive computational resources and huge labor tuning. Data-driven techniques make…

cs.CV2020★ 61 cited

PoNA: Pose-guided Non-local Attention for Human Pose Transfer

Kun Li, Jinsong Zhang, Yebin Liu +2

Human pose transfer, which aims at transferring the appearance of a given person to a target pose, is very challenging and important in many applications. Previous work ignores the…

cs.GR2020★ 6 cited

Multiscale Mesh Deformation Component Analysis with Attention-based Autoencoders

Jie Yang, Lin Gao, Qingyang Tan +3

Deformation component analysis is a fundamental problem in geometry processing and shape understanding. Existing approaches mainly extract deformation components in local regions a…

cs.CV2020★ 1 cited

RISA-Net: Rotation-Invariant Structure-Aware Network for Fine-Grained 3D Shape Retrieval

Rao Fu, Jie Yang, Jiawei Sun +3

Fine-grained 3D shape retrieval aims to retrieve 3D shapes similar to a query shape in a repository with models belonging to the same class, which requires shape descriptors to be…

cs.GR2020★ 10 cited

TM-NET: Deep Generative Networks for Textured Meshes

Lin Gao, Tong Wu, Yu-Jie Yuan +3

We introduce TM-NET, a novel deep generative model for synthesizing textured meshes in a part-aware manner. Once trained, the network can generate novel textured meshes from scratc…

cs.CV2020

NPRportrait 1.0: A Three-Level Benchmark for Non-Photorealistic Rendering of Portraits

Paul L. Rosin, Yu-Kun Lai, David Mould +10

Despite the recent upsurge of activity in image-based non-photorealistic rendering (NPR), and in particular portrait image stylisation, due to the advent of neural style transfer,…

cs.GR2020★ 1 cited

Geometry-guided Dense Perspective Network for Speech-Driven Facial Animation

Jingying Liu, Binyuan Hui, Kun Li +5

Realistic speech-driven 3D facial animation is a challenging problem due to the complex relationship between speech and face. In this paper, we propose a deep architecture, called…