activity
20162023
most citedPoNA: Pose-guided Non-local Attention for Human Pose Transfer

61 citations · 576 across the 47 of their papers we have counts for

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Showing 2020Show all

14 papers · 1 filter

cs.CV2020★ 61 cited

PoNA: Pose-guided Non-local Attention for Human Pose Transfer

Kun Li, Jinsong Zhang, Yebin Liu +2

Human pose transfer, which aims at transferring the appearance of a given person to a target pose, is very challenging and important in many applications. Previous work ignores the…

cs.GR2020★ 6 cited

Multiscale Mesh Deformation Component Analysis with Attention-based Autoencoders

Jie Yang, Lin Gao, Qingyang Tan +3

Deformation component analysis is a fundamental problem in geometry processing and shape understanding. Existing approaches mainly extract deformation components in local regions a…

cs.CV2020★ 1 cited

RISA-Net: Rotation-Invariant Structure-Aware Network for Fine-Grained 3D Shape Retrieval

Rao Fu, Jie Yang, Jiawei Sun +3

Fine-grained 3D shape retrieval aims to retrieve 3D shapes similar to a query shape in a repository with models belonging to the same class, which requires shape descriptors to be…

cs.GR2020★ 10 cited

TM-NET: Deep Generative Networks for Textured Meshes

Lin Gao, Tong Wu, Yu-Jie Yuan +3

We introduce TM-NET, a novel deep generative model for synthesizing textured meshes in a part-aware manner. Once trained, the network can generate novel textured meshes from scratc…

cs.CV2020

NPRportrait 1.0: A Three-Level Benchmark for Non-Photorealistic Rendering of Portraits

Paul L. Rosin, Yu-Kun Lai, David Mould +10

Despite the recent upsurge of activity in image-based non-photorealistic rendering (NPR), and in particular portrait image stylisation, due to the advent of neural style transfer,…

cs.GR2020★ 1 cited

Geometry-guided Dense Perspective Network for Speech-Driven Facial Animation

Jingying Liu, Binyuan Hui, Kun Li +5

Realistic speech-driven 3D facial animation is a challenging problem due to the complex relationship between speech and face. In this paper, we propose a deep architecture, called…

cs.CV2020★ 2 cited

Image-based Portrait Engraving

Paul L. Rosin, Yu-Kun Lai

This paper describes a simple image-based method that applies engraving stylisation to portraits using ordered dithering. Face detection is used to estimate a rough proxy geometry…

cs.GR2020★ 1 cited

DSG-Net: Learning Disentangled Structure and Geometry for 3D Shape Generation

Jie Yang, Kaichun Mo, Yu-Kun Lai +2

D shape generation is a fundamental operation in computer graphics. While significant progress has been made, especially with recent deep generative models, it remains a challenge…

cs.CV2020★ 1 cited

Adaptive 3D Face Reconstruction from a Single Image

Kun Li, Jing Yang, Nianhong Jiao +2

3D face reconstruction from a single image is a challenging problem, especially under partial occlusions and extreme poses. This is because the uncertainty of the estimated 2D land…

cs.CV2020★ 1 cited

Manifold Alignment for Semantically Aligned Style Transfer

Jing Huo, Shiyin Jin, Wenbin Li +4

Most existing style transfer methods follow the assumption that styles can be represented with global statistics (e.g., Gram matrices or covariance matrices), and thus address the…

cs.CV2020★ 28 cited

MLCVNet: Multi-Level Context VoteNet for 3D Object Detection

Qian Xie, Yu-Kun Lai, Jing Wu +4

In this paper, we address the 3D object detection task by capturing multi-level contextual information with the self-attention mechanism and multi-scale feature fusion. Most existi…

cs.GR2020★ 21 cited

Human Motion Transfer with 3D Constraints and Detail Enhancement

Yang-Tian Sun, Qian-Cheng Fu, Yue-Ren Jiang +4

We propose a new method for realistic human motion transfer using a generative adversarial network (GAN), which generates a motion video of a target character imitating actions of…

cs.CV2020★ 25 cited

3D-CariGAN: An End-to-End Solution to 3D Caricature Generation from Face Photos

Zipeng Ye, Mengfei Xia, Yanan Sun +5

Caricature is a type of artistic style of human faces that attracts considerable attention in the entertainment industry. So far a few 3D caricature generation methods exist and al…

cs.CV2020★ 17 cited

MW-GAN: Multi-Warping GAN for Caricature Generation with Multi-Style Geometric Exaggeration

Haodi Hou, Jing Huo, Jing Wu +2

Given an input face photo, the goal of caricature generation is to produce stylized, exaggerated caricatures that share the same identity as the photo. It requires simultaneous sty…