activity
20162023
most citedPoNA: Pose-guided Non-local Attention for Human Pose Transfer

61 citations · 576 across the 47 of their papers we have counts for

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Showing cs.GRShow all

19 papers · 1 filter

cs.GR2023★ 1 cited

SceneHGN: Hierarchical Graph Networks for 3D Indoor Scene Generation with Fine-Grained Geometry

Lin Gao, Jia-Mu Sun, Kaichun Mo +3

3D indoor scenes are widely used in computer graphics, with applications ranging from interior design to gaming to virtual and augmented reality. They also contain rich information…

cs.GR2022★ 7 cited

StylizedNeRF: Consistent 3D Scene Stylization as Stylized NeRF via 2D-3D Mutual Learning

Yi-Hua Huang, Yue He, Yu-Jie Yuan +2

3D scene stylization aims at generating stylized images of the scene from arbitrary novel views following a given set of style examples, while ensuring consistency when rendered fr…

cs.GR2022★ 5 cited

NeRF-Editing: Geometry Editing of Neural Radiance Fields

Yu-Jie Yuan, Yang-Tian Sun, Yu-Kun Lai +3

Implicit neural rendering, especially Neural Radiance Field (NeRF), has shown great potential in novel view synthesis of a scene. However, current NeRF-based methods cannot enable…

cs.GR2021★ 12 cited

DeepFaceEditing: Deep Face Generation and Editing with Disentangled Geometry and Appearance Control

Shu-Yu Chen, Feng-Lin Liu, Yu-Kun Lai +4

Recent facial image synthesis methods have been mainly based on conditional generative models. Sketch-based conditions can effectively describe the geometry of faces, including the…

cs.GR2021★ 1 cited

A Revisit of Shape Editing Techniques: from the Geometric to the Neural Viewpoint

Yu-Jie Yuan, Yu-Kun Lai, Tong Wu +2

3D shape editing is widely used in a range of applications such as movie production, computer games and computer aided design. It is also a popular research topic in computer graph…

cs.GR2020★ 6 cited

Multiscale Mesh Deformation Component Analysis with Attention-based Autoencoders

Jie Yang, Lin Gao, Qingyang Tan +3

Deformation component analysis is a fundamental problem in geometry processing and shape understanding. Existing approaches mainly extract deformation components in local regions a…

cs.GR2020★ 10 cited

TM-NET: Deep Generative Networks for Textured Meshes

Lin Gao, Tong Wu, Yu-Jie Yuan +3

We introduce TM-NET, a novel deep generative model for synthesizing textured meshes in a part-aware manner. Once trained, the network can generate novel textured meshes from scratc…

cs.GR2020★ 1 cited

Geometry-guided Dense Perspective Network for Speech-Driven Facial Animation

Jingying Liu, Binyuan Hui, Kun Li +5

Realistic speech-driven 3D facial animation is a challenging problem due to the complex relationship between speech and face. In this paper, we propose a deep architecture, called…

cs.GR2020★ 1 cited

DSG-Net: Learning Disentangled Structure and Geometry for 3D Shape Generation

Jie Yang, Kaichun Mo, Yu-Kun Lai +2

D shape generation is a fundamental operation in computer graphics. While significant progress has been made, especially with recent deep generative models, it remains a challenge…

cs.GR2020★ 21 cited

Human Motion Transfer with 3D Constraints and Detail Enhancement

Yang-Tian Sun, Qian-Cheng Fu, Yue-Ren Jiang +4

We propose a new method for realistic human motion transfer using a generative adversarial network (GAN), which generates a motion video of a target character imitating actions of…

cs.GR2019

Learning-based Real-time Detection of Intrinsic Reflectional Symmetry

Yi-Ling Qiao, Lin Gao, Shu-Zhi Liu +3

Reflectional symmetry is ubiquitous in nature. While extrinsic reflectional symmetry can be easily parametrized and detected, intrinsic symmetry is much harder due to the high solu…

cs.GR2019★ 10 cited

LaplacianNet: Learning on 3D Meshes with Laplacian Encoding and Pooling

Yi-Ling Qiao, Lin Gao, Jie Yang +3

3D models are commonly used in computer vision and graphics. With the wider availability of mesh data, an efficient and intrinsic deep learning approach to processing 3D meshes is…

cs.GR2019★ 55 cited

PRS-Net: Planar Reflective Symmetry Detection Net for 3D Models

Lin Gao, Ling-Xiao Zhang, Hsien-Yu Meng +3

In geometry processing, symmetry is a universal type of high-level structural information of 3D models and benefits many geometry processing tasks including shape segmentation, ali…

cs.GR2019★ 4 cited

Mesh Variational Autoencoders with Edge Contraction Pooling

Yu-Jie Yuan, Yu-Kun Lai, Jie Yang +2

3D shape analysis is an important research topic in computer vision and graphics. While existing methods have generalized image-based deep learning to meshes using graph-based conv…

cs.GR2018★ 42 cited

VV-Net: Voxel VAE Net with Group Convolutions for Point Cloud Segmentation

Hsien-Yu Meng, Lin Gao, YuKun Lai +1

We present a novel algorithm for point cloud segmentation. Our approach transforms unstructured point clouds into regular voxel grids, and further uses a kernel-based interpolated…

cs.GR2018★ 3 cited

Content-Preserving Image Stitching with Regular Boundary Constraints

Yun Zhang, Yu-Kun Lai, Fang-Lue Zhang

This paper proposes an approach to content-preserving stitching of images with regular boundary constraints, which aims to stitch multiple images to generate a panoramic image with…

cs.GR2017★ 17 cited

Sparse Data Driven Mesh Deformation

Lin Gao, Yu-Kun Lai, Jie Yang +3

Example-based mesh deformation methods are powerful tools for realistic shape editing. However, existing techniques typically combine all the example deformation modes, which can l…

cs.GR2017★ 7 cited

Variational Autoencoders for Deforming 3D Mesh Models

Qingyang Tan, Lin Gao, Yu-Kun Lai +1

3D geometric contents are becoming increasingly popular. In this paper, we study the problem of analyzing deforming 3D meshes using deep neural networks. Deforming 3D meshes are fl…

cs.GR2017★ 4 cited

Mesh-based Autoencoders for Localized Deformation Component Analysis

Qingyang Tan, Lin Gao, Yu-Kun Lai +2

Spatially localized deformation components are very useful for shape analysis and synthesis in 3D geometry processing. Several methods have recently been developed, with an aim to…