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20152023
most citedVNect: Real-time 3D Human Pose Estimation with a Single RGB Camera

1.2k citations · 4.7k across the 165 of their papers we have counts for

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Showing 2023Show all

27 papers · 1 filter

cs.CV2023

Egocentric Whole-Body Motion Capture with FisheyeViT and Diffusion-Based Motion Refinement

Jian Wang, Zhe Cao, Diogo Luvizon +5

In this work, we explore egocentric whole-body motion capture using a single fisheye camera, which simultaneously estimates human body and hand motion. This task presents significa…

cs.CV2023

3D-QAE: Fully Quantum Auto-Encoding of 3D Point Clouds

Lakshika Rathi, Edith Tretschk, Christian Theobalt +2

Existing methods for learning 3D representations are deep neural networks trained and tested on classical hardware. Quantum machine learning architectures, despite their theoretica…

cs.CV2023

ReMoS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactions

Anindita Ghosh, Rishabh Dabral, Vladislav Golyanik +2

Current approaches for 3D human motion synthesis generate high quality animations of digital humans performing a wide variety of actions and gestures. However, a notable technologi…

cs.CV2023★ 8 cited

DELIFFAS: Deformable Light Fields for Fast Avatar Synthesis

Youngjoong Kwon, Lingjie Liu, Henry Fuchs +2

Generating controllable and photorealistic digital human avatars is a long-standing and important problem in Vision and Graphics. Recent methods have shown great progress in terms…

cs.CV2023★ 1 cited

Decaf: Monocular Deformation Capture for Face and Hand Interactions

Soshi Shimada, Vladislav Golyanik, Patrick Pérez +1

Existing methods for 3D tracking from monocular RGB videos predominantly consider articulated and rigid objects. Modelling dense non-rigid object deformations in this setting remai…

cs.GR2023★ 3 cited

Discovering Fatigued Movements for Virtual Character Animation

Noshaba Cheema, Rui Xu, Nam Hee Kim +5

Virtual character animation and movement synthesis have advanced rapidly during recent years, especially through a combination of extensive motion capture datasets and machine lear…