activity
20212026
most citedWonder3D: Single Image to 3D using Cross-Domain Diffusion

25 citations · 67 across the 62 of their papers we have counts for

collaborators

75 papers

cs.CV2026

AvatarDynamizer: From Static to Dynamic Human Avatars via Generative Dynamic Textures

Guoxing Sun, Heming Zhu, Linjie Lyu +3

For full-body avatars, modeling surface dynamics is crucial for overcoming the uncanny valley and achieving perceptual realism. Person-agnostic methods recover static 3D avatars fr…

cs.CV2026

Generative Relightable Avatars

Kunwar Maheep Singh, Christian Theobalt, Rishabh Dabral

We present Generative Relightable Avatars (GRA), a person-specific method for photorealistic free-view rendering and environment-map relighting of full-body humans. We postulate th…

cs.CV2026

SOMA: From Surface Observations to Muscle Anatomy

Eduardo Alvarado, Emily Kim, Gerrit Nolte +4

With the growing demand for realistic virtual humans, parametric body models have become a cornerstone of modern medicine, sports, and entertainment applications. However, most of…

cs.CV2026

Towards Real-World Wearable Motion Reconstruction

Andrea Boscolo Camiletto, Rishabh Dabral, Eduardo Alvarado +3

The modern-day surge in popularity of wearable devices poses a fundamentally unique motion capture problem: reconstructing full-body movement from any set of sensing hardware worn…

cs.CV2026

EmoteGPT: 3D Human Facial Expressions from Natural Language Descriptions

Haoran Wang, Mohit Mendiratta, Christian Theobalt +1

Precise control of 3D facial expressions from text is crucial for virtual avatars, animation, and human-computer interaction, yet existing text-to-3D methods jointly generate ident…

cs.CV2026

DCGrasp: Distance-aware Controllable Grasp Generation

Hiroyasu Akada, Jesús Pérez, Emre Aksan +6

Generating 3D hand-object interactions is essential for applications in robotics, XR, and synthetic data generation, where flexible controllability and strong generalization to div…

cs.CV2026

EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agents

Wenjia Wang, Liang Pan, Huaijin Pi +8

Human behaviors in the real world naturally encode rich, long-term contextual information that can be leveraged to train embodied agents for perception, understanding, and acting.…

cs.CV2026

SceMoS: Scene-Aware 3D Human Motion Synthesis by Planning with Geometry-Grounded Tokens

Anindita Ghosh, Vladislav Golyanik, Taku Komura +3

Synthesizing text-driven 3D human motion within realistic scenes requires learning both semantic intent ("walk to the couch") and physical feasibility (e.g., avoiding collisions).…

cs.LG2026

DInf-Grid: A Neural Differential Equation Solver with Differentiable Feature Grids

Navami Kairanda, Shanthika Naik, Marc Habermann +3

We present a novel differentiable grid-based representation for efficiently solving differential equations (DEs). Widely used architectures for neural solvers, such as sinusoidal n…

cs.CV2025

OLATverse: A Large-scale Real-world Object Dataset with Precise Lighting Control

Xilong Zhou, Jianchun Chen, Pramod Rao +7

We introduce OLATverse, a large-scale dataset comprising around 9M images of 765 real-world objects, captured from multiple viewpoints under a diverse set of precisely controlled l…

cs.CV2025

Relightable Holoported Characters: Capturing and Relighting Dynamic Human Performance from Sparse Views

Kunwar Maheep Singh, Jianchun Chen, Vladislav Golyanik +5

We present Relightable Holoported Characters (RHC), a novel person-specific method for free-view rendering and relighting of full-body and highly dynamic humans solely observed fro…

cs.CV2025

Towards Reliable Human Evaluations in Gesture Generation: Insights from a Community-Driven State-of-the-Art Benchmark

Rajmund Nagy, Hendric Voss, Thanh Hoang-Minh +18

We review human evaluation practices in automatic, speech-driven 3D gesture generation and find a lack of standardisation and frequent use of flawed experimental setups. This leads…

cs.CL2025

Modeling Turn-Taking with Semantically Informed Gestures

Varsha Suresh, M. Hamza Mughal, Christian Theobalt +1

In conversation, humans use multimodal cues, such as speech, gestures, and gaze, to manage turn-taking. While linguistic and acoustic features are informative, gestures provide com…

cs.GR2025

Splat the Net: Radiance Fields with Splattable Neural Primitives

Xilong Zhou, Bao-Huy Nguyen, Loïc Magne +3

Radiance fields have emerged as a predominant representation for modeling 3D scene appearance. Neural formulations such as Neural Radiance Fields provide high expressivity but requ…

cs.CV2025

Audio-Driven Universal Gaussian Head Avatars

Kartik Teotia, Helge Rhodin, Mohit Mendiratta +3

We introduce the first method for audio-driven universal photorealistic avatar synthesis, combining a person-agnostic speech model with our novel Universal Head Avatar Prior (UHAP)…

cs.GR2025

Topology-Aware Optimization of Gaussian Primitives for Human-Centric Volumetric Videos

Yuheng Jiang, Chengcheng Guo, Yize Wu +9

Volumetric video is emerging as a key medium for digitizing the dynamic physical world, creating the virtual environments with six degrees of freedom to deliver immersive user expe…

cs.CV2025

PractiLight: Practical Light Control Using Foundational Diffusion Models

Yotam Erel, Rishabh Dabral, Vladislav Golyanik +2

Light control in generated images is a difficult task, posing specific challenges, spanning over the entire image and frequency spectrum. Most approaches tackle this problem by tra…

cs.GR2025

GRMM: Real-Time High-Fidelity Gaussian Morphable Head Model with Learned Residuals

Mohit Mendiratta, Mayur Deshmukh, Kartik Teotia +3

3D Morphable Models (3DMMs) enable controllable facial geometry and expression editing for reconstruction, animation, and AR/VR, but traditional PCA-based mesh models are limited i…

cs.CV2025

Follow My Hold: Hand-Object Interaction Reconstruction through Geometric Guidance

Ayce Idil Aytekin, Helge Rhodin, Rishabh Dabral +1

We propose a novel diffusion-based framework for reconstructing 3D geometry of hand-held objects from monocular RGB images by leveraging hand-object interaction as geometric guidan…

cs.CV2025

HumanOLAT: A Large-Scale Dataset for Full-Body Human Relighting and Novel-View Synthesis

Timo Teufel, Pulkit Gera, Xilong Zhou +5

Simultaneous relighting and novel-view rendering of digital human representations is an important yet challenging task with numerous applications. Progress in this area has been si…

cs.CV2025

Quantum Visual Fields with Neural Amplitude Encoding

Shuteng Wang, Christian Theobalt, Vladislav Golyanik

Quantum Implicit Neural Representations (QINRs) have emerged as a promising paradigm that leverages parametrised quantum circuits to encode and process classical information. Howev…

cs.CV2025

Physics-based Human Pose Estimation from a Single Moving RGB Camera

Ayce Idil Aytekin, Chuqiao Li, Diogo Luvizon +4

Most monocular and physics-based human pose tracking methods, while achieving state-of-the-art results, suffer from artifacts when the scene does not have a strictly flat ground pl…

cs.CV2025

Attention (as Discrete-Time Markov) Chains

Yotam Erel, Olaf Dünkel, Rishabh Dabral +3

We introduce a new interpretation of the attention matrix as a discrete-time Markov chain. Our interpretation sheds light on common operations involving attention scores such as se…

cs.CV2025

CNS-Bench: Benchmarking Image Classifier Robustness Under Continuous Nuisance Shifts

Olaf Dünkel, Artur Jesslen, Jiahao Xie +3

An important challenge when using computer vision models in the real world is to evaluate their performance in potential out-of-distribution (OOD) scenarios. While simple synthetic…