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20212026
most citedWonder3D: Single Image to 3D using Cross-Domain Diffusion

25 citations · 67 across the 62 of their papers we have counts for

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32 papers · 1 filter

cs.CV2025

OLATverse: A Large-scale Real-world Object Dataset with Precise Lighting Control

Xilong Zhou, Jianchun Chen, Pramod Rao +7

We introduce OLATverse, a large-scale dataset comprising around 9M images of 765 real-world objects, captured from multiple viewpoints under a diverse set of precisely controlled l…

cs.CV2025

Relightable Holoported Characters: Capturing and Relighting Dynamic Human Performance from Sparse Views

Kunwar Maheep Singh, Jianchun Chen, Vladislav Golyanik +5

We present Relightable Holoported Characters (RHC), a novel person-specific method for free-view rendering and relighting of full-body and highly dynamic humans solely observed fro…

cs.CV2025

Towards Reliable Human Evaluations in Gesture Generation: Insights from a Community-Driven State-of-the-Art Benchmark

Rajmund Nagy, Hendric Voss, Thanh Hoang-Minh +18

We review human evaluation practices in automatic, speech-driven 3D gesture generation and find a lack of standardisation and frequent use of flawed experimental setups. This leads…

cs.CL2025

Modeling Turn-Taking with Semantically Informed Gestures

Varsha Suresh, M. Hamza Mughal, Christian Theobalt +1

In conversation, humans use multimodal cues, such as speech, gestures, and gaze, to manage turn-taking. While linguistic and acoustic features are informative, gestures provide com…

cs.GR2025

Splat the Net: Radiance Fields with Splattable Neural Primitives

Xilong Zhou, Bao-Huy Nguyen, Loïc Magne +3

Radiance fields have emerged as a predominant representation for modeling 3D scene appearance. Neural formulations such as Neural Radiance Fields provide high expressivity but requ…

cs.CV2025

Audio-Driven Universal Gaussian Head Avatars

Kartik Teotia, Helge Rhodin, Mohit Mendiratta +3

We introduce the first method for audio-driven universal photorealistic avatar synthesis, combining a person-agnostic speech model with our novel Universal Head Avatar Prior (UHAP)…

cs.GR2025

Topology-Aware Optimization of Gaussian Primitives for Human-Centric Volumetric Videos

Yuheng Jiang, Chengcheng Guo, Yize Wu +9

Volumetric video is emerging as a key medium for digitizing the dynamic physical world, creating the virtual environments with six degrees of freedom to deliver immersive user expe…

cs.CV2025

PractiLight: Practical Light Control Using Foundational Diffusion Models

Yotam Erel, Rishabh Dabral, Vladislav Golyanik +2

Light control in generated images is a difficult task, posing specific challenges, spanning over the entire image and frequency spectrum. Most approaches tackle this problem by tra…

cs.GR2025

GRMM: Real-Time High-Fidelity Gaussian Morphable Head Model with Learned Residuals

Mohit Mendiratta, Mayur Deshmukh, Kartik Teotia +3

3D Morphable Models (3DMMs) enable controllable facial geometry and expression editing for reconstruction, animation, and AR/VR, but traditional PCA-based mesh models are limited i…

cs.CV2025

Follow My Hold: Hand-Object Interaction Reconstruction through Geometric Guidance

Ayce Idil Aytekin, Helge Rhodin, Rishabh Dabral +1

We propose a novel diffusion-based framework for reconstructing 3D geometry of hand-held objects from monocular RGB images by leveraging hand-object interaction as geometric guidan…

cs.CV2025

HumanOLAT: A Large-Scale Dataset for Full-Body Human Relighting and Novel-View Synthesis

Timo Teufel, Pulkit Gera, Xilong Zhou +5

Simultaneous relighting and novel-view rendering of digital human representations is an important yet challenging task with numerous applications. Progress in this area has been si…

cs.CV2025

Quantum Visual Fields with Neural Amplitude Encoding

Shuteng Wang, Christian Theobalt, Vladislav Golyanik

Quantum Implicit Neural Representations (QINRs) have emerged as a promising paradigm that leverages parametrised quantum circuits to encode and process classical information. Howev…

cs.CV2025

Physics-based Human Pose Estimation from a Single Moving RGB Camera

Ayce Idil Aytekin, Chuqiao Li, Diogo Luvizon +4

Most monocular and physics-based human pose tracking methods, while achieving state-of-the-art results, suffer from artifacts when the scene does not have a strictly flat ground pl…

cs.CV2025

Attention (as Discrete-Time Markov) Chains

Yotam Erel, Olaf Dünkel, Rishabh Dabral +3

We introduce a new interpretation of the attention matrix as a discrete-time Markov chain. Our interpretation sheds light on common operations involving attention scores such as se…

cs.CV2025

CNS-Bench: Benchmarking Image Classifier Robustness Under Continuous Nuisance Shifts

Olaf Dünkel, Artur Jesslen, Jiahao Xie +3

An important challenge when using computer vision models in the real world is to evaluate their performance in potential out-of-distribution (OOD) scenarios. While simple synthetic…

cs.CV2025

Advances in Feed-Forward 3D Reconstruction and View Synthesis: A Survey

Jiahui Zhang, Yuelei Li, Anpei Chen +15

3D reconstruction and view synthesis are foundational problems in computer vision, graphics, and immersive technologies such as augmented reality (AR), virtual reality (VR), and di…

cs.GR2025

DuetGen: Music Driven Two-Person Dance Generation via Hierarchical Masked Modeling

Anindita Ghosh, Bing Zhou, Rishabh Dabral +5

We present DuetGen, a novel framework for generating interactive two-person dances from music. The key challenge of this task lies in the inherent complexities of two-person dance…

cs.CV2025

Restereo: Diffusion stereo video generation and restoration

Xingchang Huang, Ashish Kumar Singh, Florian Dubost +6

Stereo video generation has been gaining increasing attention with recent advancements in video diffusion models. However, most existing methods focus on generating 3D stereoscopic…

cs.CV2025

Do It Yourself: Learning Semantic Correspondence from Pseudo-Labels

Olaf Dünkel, Thomas Wimmer, Christian Theobalt +2

Finding correspondences between semantically similar points across images and object instances is one of the everlasting challenges in computer vision. While large pre-trained visi…

cs.CV2025

UMA: Ultra-detailed Human Avatars via Multi-level Surface Alignment

Heming Zhu, Guoxing Sun, Christian Theobalt +1

Learning an animatable and clothed human avatar model with vivid dynamics and photorealistic appearance from multi-view videos is an important foundational research problem in comp…

cs.CV2025

EVA: Expressive Virtual Avatars from Multi-view Videos

Hendrik Junkawitsch, Guoxing Sun, Heming Zhu +2

With recent advancements in neural rendering and motion capture algorithms, remarkable progress has been made in photorealistic human avatar modeling, unlocking immense potential f…

cs.CV2025

Common3D: Self-Supervised Learning of 3D Morphable Models for Common Objects in Neural Feature Space

Leonhard Sommer, Olaf Dünkel, Christian Theobalt +1

3D morphable models (3DMMs) are a powerful tool to represent the possible shapes and appearances of an object category. Given a single test image, 3DMMs can be used to solve variou…

cs.CV2025

Ego4o: Egocentric Human Motion Capture and Understanding from Multi-Modal Input

Jian Wang, Rishabh Dabral, Diogo Luvizon +4

This work focuses on tracking and understanding human motion using consumer wearable devices, such as VR/AR headsets, smart glasses, cellphones, and smartwatches. These devices pro…

cs.CV2025

Matrix-free Second-order Optimization of Gaussian Splats with Residual Sampling

Hamza Pehlivan, Andrea Boscolo Camiletto, Lin Geng Foo +2

3D Gaussian Splatting (3DGS) is widely used for novel view synthesis due to its high rendering quality and fast inference time. However, 3DGS predominantly relies on first-order op…