1.2k citations · 4.7k across the 165 of their papers we have counts for
194 papers
Egocentric Whole-Body Motion Capture with FisheyeViT and Diffusion-Based Motion Refinement
Jian Wang, Zhe Cao, Diogo Luvizon +5
In this work, we explore egocentric whole-body motion capture using a single fisheye camera, which simultaneously estimates human body and hand motion. This task presents significa…
3D-QAE: Fully Quantum Auto-Encoding of 3D Point Clouds
Lakshika Rathi, Edith Tretschk, Christian Theobalt +2
Existing methods for learning 3D representations are deep neural networks trained and tested on classical hardware. Quantum machine learning architectures, despite their theoretica…
ReMoS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactions
Anindita Ghosh, Rishabh Dabral, Vladislav Golyanik +2
Current approaches for 3D human motion synthesis generate high quality animations of digital humans performing a wide variety of actions and gestures. However, a notable technologi…
DELIFFAS: Deformable Light Fields for Fast Avatar Synthesis
Youngjoong Kwon, Lingjie Liu, Henry Fuchs +2
Generating controllable and photorealistic digital human avatars is a long-standing and important problem in Vision and Graphics. Recent methods have shown great progress in terms…
Decaf: Monocular Deformation Capture for Face and Hand Interactions
Soshi Shimada, Vladislav Golyanik, Patrick Pérez +1
Existing methods for 3D tracking from monocular RGB videos predominantly consider articulated and rigid objects. Modelling dense non-rigid object deformations in this setting remai…
Discovering Fatigued Movements for Virtual Character Animation
Noshaba Cheema, Rui Xu, Nam Hee Kim +5
Virtual character animation and movement synthesis have advanced rapidly during recent years, especially through a combination of extensive motion capture datasets and machine lear…