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20152023
most citedVNect: Real-time 3D Human Pose Estimation with a Single RGB Camera

1.2k citations · 4.7k across the 165 of their papers we have counts for

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Showing 2016Show all

21 papers · 1 filter

cs.CV2016

EgoCap: Egocentric Marker-less Motion Capture with Two Fisheye Cameras (Extended Abstract)

Helge Rhodin, Christian Richardt, Dan Casas +5

Marker-based and marker-less optical skeletal motion-capture methods use an outside-in arrangement of cameras placed around a scene, with viewpoints converging on the center. They…

cs.CV2016★ 16 cited

Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervision

Dushyant Mehta, Helge Rhodin, Dan Casas +4

We propose a CNN-based approach for 3D human body pose estimation from single RGB images that addresses the issue of limited generalizability of models trained solely on the starkl…

cs.CV2016

Real-time Halfway Domain Reconstruction of Motion and Geometry

Lucas Thies, Michael Zollhöfer, Christian Richardt +2

We present a novel approach for real-time joint reconstruction of 3D scene motion and geometry from binocular stereo videos. Our approach is based on a novel variational halfway-do…

cs.CV2016★ 7 cited

Model-based Outdoor Performance Capture

Nadia Robertini, Dan Casas, Helge Rhodin +2

We propose a new model-based method to accurately reconstruct human performances captured outdoors in a multi-camera setup. Starting from a template of the actor model, we introduc…

cs.CV2016★ 29 cited

Real-time Joint Tracking of a Hand Manipulating an Object from RGB-D Input

Srinath Sridhar, Franziska Mueller, Michael Zollhöfer +3

Real-time simultaneous tracking of hands manipulating and interacting with external objects has many potential applications in augmented reality, tangible computing, and wearable c…

cs.CV2016

Video Depth-From-Defocus

Hyeongwoo Kim, Christian Richardt, Christian Theobalt

Many compelling video post-processing effects, in particular aesthetic focus editing and refocusing effects, are feasible if per-frame depth information is available. Existing comp…

cs.CV2016★ 41 cited

FaceVR: Real-Time Facial Reenactment and Eye Gaze Control in Virtual Reality

Justus Thies, Michael Zollhöfer, Marc Stamminger +2

We propose FaceVR, a novel image-based method that enables video teleconferencing in VR based on self-reenactment. State-of-the-art face tracking methods in the VR context are focu…

cs.CV2016★ 7 cited

EgoCap: Egocentric Marker-less Motion Capture with Two Fisheye Cameras

Helge Rhodin, Christian Richardt, Dan Casas +5

Marker-based and marker-less optical skeletal motion-capture methods use an outside-in arrangement of cameras placed around a scene, with viewpoints converging on the center. They…

cs.CV2016★ 3 cited

Dense Wide-Baseline Scene Flow From Two Handheld Video Cameras

Christian Richardt, Hyeongwoo Kim, Levi Valgaerts +1

We propose a new technique for computing dense scene flow from two handheld videos with wide camera baselines and different photometric properties due to different sensors or camer…

cs.CV2016★ 22 cited

General Automatic Human Shape and Motion Capture Using Volumetric Contour Cues

Helge Rhodin, Nadia Robertini, Dan Casas +3

Markerless motion capture algorithms require a 3D body with properly personalized skeleton dimension and/or body shape and appearance to successfully track a person. Unfortunately,…

cs.GR2016★ 12 cited

Opt: A Domain Specific Language for Non-linear Least Squares Optimization in Graphics and Imaging

Zachary DeVito, Michael Mara, Michael Zollhöfer +6

Many graphics and vision problems can be expressed as non-linear least squares optimizations of objective functions over visual data, such as images and meshes. The mathematical de…

cs.GR2016★ 91 cited

BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integration

Angela Dai, Matthias Nießner, Michael Zollhöfer +2

Real-time, high-quality, 3D scanning of large-scale scenes is key to mixed reality and robotic applications. However, scalability brings challenges of drift in pose estimation, int…

cs.CV2016★ 1 cited

VolumeDeform: Real-time Volumetric Non-rigid Reconstruction

Matthias Innmann, Michael Zollhöfer, Matthias Nießner +2

We present a novel approach for the reconstruction of dynamic geometric shapes using a single hand-held consumer-grade RGB-D sensor at real-time rates. Our method does not require…

cs.CV2016★ 15 cited

Context-guided diffusion for label propagation on graphs

Kwang In Kim, James Tompkin, Hanspeter Pfister +1

Existing approaches for diffusion on graphs, e.g., for label propagation, are mainly focused on isotropic diffusion, which is induced by the commonly-used graph Laplacian regulariz…

cs.CV2016★ 238 cited

Fast and Robust Hand Tracking Using Detection-Guided Optimization

Srinath Sridhar, Franziska Mueller, Antti Oulasvirta +1

Markerless tracking of hands and fingers is a promising enabler for human-computer interaction. However, adoption has been limited because of tracking inaccuracies, incomplete cove…

cs.CV2016★ 55 cited

Real-Time Hand Tracking Using a Sum of Anisotropic Gaussians Model

Srinath Sridhar, Helge Rhodin, Hans-Peter Seidel +2

Real-time marker-less hand tracking is of increasing importance in human-computer interaction. Robust and accurate tracking of arbitrary hand motion is a challenging problem due to…

cs.CV2016★ 5 cited

Semi-supervised Learning with Explicit Relationship Regularization

Kwang In Kim, James Tompkin, Hanspeter Pfister +1

In many learning tasks, the structure of the target space of a function holds rich information about the relationships between evaluations of functions on different data points. Ex…

cs.CV2016★ 4 cited

Local High-order Regularization on Data Manifolds

Kwang In Kim, James Tompkin, Hanspeter Pfister +1

The common graph Laplacian regularizer is well-established in semi-supervised learning and spectral dimensionality reduction. However, as a first-order regularizer, it can lead to…

cs.CV2016★ 1 cited

A Versatile Scene Model with Differentiable Visibility Applied to Generative Pose Estimation

Helge Rhodin, Nadia Robertini, Christian Richardt +2

Generative reconstruction methods compute the 3D configuration (such as pose and/or geometry) of a shape by optimizing the overlap of the projected 3D shape model with images. Prop…

cs.CV2016★ 182 cited

Automatic Face Reenactment

Pablo Garrido, Levi Valgaerts, Ole Rehmsen +3

We propose an image-based, facial reenactment system that replaces the face of an actor in an existing target video with the face of a user from a source video, while preserving th…

cs.CV2016★ 8 cited

Efficient Multi-view Performance Capture of Fine-Scale Surface Detail

Nadia Robertini, Edilson De Aguiar, Thomas Helten +1

We present a new effective way for performance capture of deforming meshes with fine-scale time-varying surface detail from multi-view video. Our method builds up on coarse 4D surf…