25 citations · 67 across the 62 of their papers we have counts for
6 papers · 1 filter
Splat the Net: Radiance Fields with Splattable Neural Primitives
Xilong Zhou, Bao-Huy Nguyen, Loïc Magne +3
Radiance fields have emerged as a predominant representation for modeling 3D scene appearance. Neural formulations such as Neural Radiance Fields provide high expressivity but requ…
Topology-Aware Optimization of Gaussian Primitives for Human-Centric Volumetric Videos
Yuheng Jiang, Chengcheng Guo, Yize Wu +9
Volumetric video is emerging as a key medium for digitizing the dynamic physical world, creating the virtual environments with six degrees of freedom to deliver immersive user expe…
GRMM: Real-Time High-Fidelity Gaussian Morphable Head Model with Learned Residuals
Mohit Mendiratta, Mayur Deshmukh, Kartik Teotia +3
3D Morphable Models (3DMMs) enable controllable facial geometry and expression editing for reconstruction, animation, and AR/VR, but traditional PCA-based mesh models are limited i…
DuetGen: Music Driven Two-Person Dance Generation via Hierarchical Masked Modeling
Anindita Ghosh, Bing Zhou, Rishabh Dabral +5
We present DuetGen, a novel framework for generating interactive two-person dances from music. The key challenge of this task lies in the inherent complexities of two-person dance…
Thin-Shell-SfT: Fine-Grained Monocular Non-rigid 3D Surface Tracking with Neural Deformation Fields
Navami Kairanda, Marc Habermann, Shanthika Naik +2
3D reconstruction of highly deformable surfaces (e.g. cloths) from monocular RGB videos is a challenging problem, and no solution provides a consistent and accurate recovery of fin…
NeuralClothSim: Neural Deformation Fields Meet the Thin Shell Theory
Navami Kairanda, Marc Habermann, Christian Theobalt +1
Despite existing 3D cloth simulators producing realistic results, they predominantly operate on discrete surface representations (e.g. points and meshes) with a fixed spatial resol…