activity
20162024
most citedFriend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators

109 citations · 173 across the 29 of their papers we have counts for

collaborators

42 papers

cs.HC2024

Label-Free Subjective Player Experience Modelling via Let's Play Videos

Dave Goel, Athar Mahmoudi-Nejad, Matthew Guzdial

Player Experience Modelling (PEM) is the study of AI techniques applied to modelling a player's experience within a video game. PEM development can be labour-intensive, requiring e…

cs.HC2024

Mechanic Maker: Accessible Game Development Via Symbolic Learning Program Synthesis

Megan Sumner, Vardan Saini, Matthew Guzdial

Game development is a highly technical practice that traditionally requires programming skills. This serves as a barrier to entry for would-be developers or those hoping to use gam…

cs.HC2024

Evaluating the Effects of AI Directors for Quest Selection

Kristen K. Yu, Matthew Guzdial, Nathan Sturtevant

Modern commercial games are designed for mass appeal, not for individual players, but there is a unique opportunity in video games to better fit the individual through adapting gam…

cs.LG2024

Stress Detection from Photoplethysmography in a Virtual Reality Environment

Athar Mahmoudi-Nejad, Pierre Boulanger, Matthew Guzdial

Personalized virtual reality exposure therapy is a therapeutic practice that can adapt to an individual patient, leading to better health outcomes. Measuring a patient's mental sta…

cs.AI20241 cited

A Framework for Predicting the Impact of Game Balance Changes through Meta Discovery

Akash Saravanan, Matthew Guzdial

A metagame is a collection of knowledge that goes beyond the rules of a game. In competitive, team-based games like Pokémon or League of Legends, it refers to the set of current do…

cs.AI20227 cited

Generating Real-Time Strategy Game Units Using Search-Based Procedural Content Generation and Monte Carlo Tree Search

Kynan Sorochan, Matthew Guzdial

Real-Time Strategy (RTS) game unit generation is an unexplored area of Procedural Content Generation (PCG) research, which leaves the question of how to automatically generate inte…