109 citations · 173 across the 29 of their papers we have counts for
42 papers
Label-Free Subjective Player Experience Modelling via Let's Play Videos
Dave Goel, Athar Mahmoudi-Nejad, Matthew Guzdial
Player Experience Modelling (PEM) is the study of AI techniques applied to modelling a player's experience within a video game. PEM development can be labour-intensive, requiring e…
Mechanic Maker: Accessible Game Development Via Symbolic Learning Program Synthesis
Megan Sumner, Vardan Saini, Matthew Guzdial
Game development is a highly technical practice that traditionally requires programming skills. This serves as a barrier to entry for would-be developers or those hoping to use gam…
Evaluating the Effects of AI Directors for Quest Selection
Kristen K. Yu, Matthew Guzdial, Nathan Sturtevant
Modern commercial games are designed for mass appeal, not for individual players, but there is a unique opportunity in video games to better fit the individual through adapting gam…
Stress Detection from Photoplethysmography in a Virtual Reality Environment
Athar Mahmoudi-Nejad, Pierre Boulanger, Matthew Guzdial
Personalized virtual reality exposure therapy is a therapeutic practice that can adapt to an individual patient, leading to better health outcomes. Measuring a patient's mental sta…
A Framework for Predicting the Impact of Game Balance Changes through Meta Discovery
Akash Saravanan, Matthew Guzdial
A metagame is a collection of knowledge that goes beyond the rules of a game. In competitive, team-based games like Pokémon or League of Legends, it refers to the set of current do…
Generating Real-Time Strategy Game Units Using Search-Based Procedural Content Generation and Monte Carlo Tree Search
Kynan Sorochan, Matthew Guzdial
Real-Time Strategy (RTS) game unit generation is an unexplored area of Procedural Content Generation (PCG) research, which leaves the question of how to automatically generate inte…