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20162025
most citedFriend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators

109 citations · 277 across the 50 of their papers we have counts for

collaborators
Showing 2023Show all

6 papers · 1 filter

cs.AI2023★ 1 cited

Human-AI Collaboration in Real-World Complex Environment with Reinforcement Learning

Md Saiful Islam, Srijita Das, Sai Krishna Gottipati +6

Recent advances in reinforcement learning (RL) and Human-in-the-Loop (HitL) learning have made human-AI collaboration easier for humans to team with AI agents. Leveraging human exp…

cs.AI2023

Tree-Based Reconstructive Partitioning: A Novel Low-Data Level Generation Approach

Emily Halina, Matthew Guzdial

Procedural Content Generation (PCG) is the algorithmic generation of content, often applied to games. PCG and PCG via Machine Learning (PCGML) have appeared in published games. How…

cs.LG2023

Game Level Blending using a Learned Level Representation

Venkata Sai Revanth Atmakuri, Seth Cooper, Matthew Guzdial

Game level blending via machine learning, the process of combining features of game levels to create unique and novel game levels using Procedural Content Generation via Machine Le…

cs.CV2023

Joint Level Generation and Translation Using Gameplay Videos

Negar Mirgati, Matthew Guzdial

Procedural Content Generation via Machine Learning (PCGML) faces a significant hurdle that sets it apart from other fields, such as image or text generation, which is limited annot…

cs.LG2023

Transfer Learning for Underrepresented Music Generation

Anahita Doosti, Matthew Guzdial

This paper investigates a combinational creativity approach to transfer learning to improve the performance of deep neural network-based models for music generation on out-of-distr…

cs.AI2023★ 9 cited

Procedural Content Generation via Knowledge Transformation (PCG-KT)

Anurag Sarkar, Matthew Guzdial, Sam Snodgrass +3

We introduce the concept of Procedural Content Generation via Knowledge Transformation (PCG-KT), a new lens and framework for characterizing PCG methods and approaches in which con…