109 citations · 277 across the 50 of their papers we have counts for
5 papers · 1 filter
Integrating Automated Play in Level Co-Creation
Andrew Hoyt, Matthew Guzdial, Yalini Kumar +2
In level co-creation an AI and human work together to create a video game level. One open challenge in level co-creation is how to empower human users to ensure particular qualitie…
Automated Let's Play Commentary
Shukan Shah, Matthew Guzdial, Mark O. Riedl
Let's Plays of video games represent a relatively unexplored area for experimental AI in games. In this short paper, we discuss an approach to generate automated commentary for Let…
Making CNNs for Video Parsing Accessible
Zijin Luo, Matthew Guzdial, Mark Riedl
The ability to extract sequences of game events for high-resolution e-sport games has traditionally required access to the game's engine. This serves as a barrier to groups who don…
An Interaction Framework for Studying Co-Creative AI
Matthew Guzdial, Mark Riedl
Machine learning has been applied to a number of creative, design-oriented tasks. However, it remains unclear how to best empower human users with these machine learning approaches…
Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators
Matthew Guzdial, Nicholas Liao, Jonathan Chen +6
Machine learning advances have afforded an increase in algorithms capable of creating art, music, stories, games, and more. However, it is not yet well-understood how machine learn…