activity
20162025
most citedFriend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators

109 citations · 277 across the 50 of their papers we have counts for

collaborators
Showing 2019Show all

5 papers · 1 filter

cs.AI2019★ 8 cited

Integrating Automated Play in Level Co-Creation

Andrew Hoyt, Matthew Guzdial, Yalini Kumar +2

In level co-creation an AI and human work together to create a video game level. One open challenge in level co-creation is how to empower human users to ensure particular qualitie…

cs.CL2019★ 2 cited

Automated Let's Play Commentary

Shukan Shah, Matthew Guzdial, Mark O. Riedl

Let's Plays of video games represent a relatively unexplored area for experimental AI in games. In this short paper, we discuss an approach to generate automated commentary for Let…

cs.CV2019★ 6 cited

Making CNNs for Video Parsing Accessible

Zijin Luo, Matthew Guzdial, Mark Riedl

The ability to extract sequences of game events for high-resolution e-sport games has traditionally required access to the game's engine. This serves as a barrier to groups who don…

cs.HC2019★ 5 cited

An Interaction Framework for Studying Co-Creative AI

Matthew Guzdial, Mark Riedl

Machine learning has been applied to a number of creative, design-oriented tasks. However, it remains unclear how to best empower human users with these machine learning approaches…

cs.HC2019★ 109 cited

Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators

Matthew Guzdial, Nicholas Liao, Jonathan Chen +6

Machine learning advances have afforded an increase in algorithms capable of creating art, music, stories, games, and more. However, it is not yet well-understood how machine learn…