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researcher

Matthew J. Guzdial

54 papers hereh-index 161.5k citations90 works total

Matching runs newest-first, so older work may not be attached to this profile yet.

author position
  • first author13
  • middle author15
  • last author26

Across the 54 of 54 papers where every author was matched, so the position is known.

fields
  • cs.AI19
  • cs.LG19
  • cs.HC9
  • cs.CV5
  • cs.CL1
  • cs.GR1

identity via Semantic Scholar / OpenAlex

activity
20162025
most citedFriend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators

109 citations · 277 across the 50 of their papers we have counts for

collaborators
Showing 2016Show all

2 papers · 1 filter

cs.AI2016★ 16 cited

Learning to Blend Computer Game Levels

Matthew Guzdial, Mark Riedl

We present an approach to generate novel computer game levels that blend different game concepts in an unsupervised fashion. Our primary contribution is an analogical reasoning pro…

cs.AI2016★ 30 cited

Toward Game Level Generation from Gameplay Videos

Matthew Guzdial, Mark Riedl

Algorithms that generate computer game content require game design knowledge. We present an approach to automatically learn game design knowledge for level design from gameplay vid…

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Not affiliated with arXiv. Researcher data from Semantic Scholar (ODC-BY) and OpenAlex.