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20162025
most citedFriend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators

109 citations · 192 across the 40 of their papers we have counts for

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9 papers · 1 filter

cs.HC2024

Label-Free Subjective Player Experience Modelling via Let's Play Videos

Dave Goel, Athar Mahmoudi-Nejad, Matthew Guzdial

Player Experience Modelling (PEM) is the study of AI techniques applied to modelling a player's experience within a video game. PEM development can be labour-intensive, requiring e…

cs.HC2024

Mechanic Maker: Accessible Game Development Via Symbolic Learning Program Synthesis

Megan Sumner, Vardan Saini, Matthew Guzdial

Game development is a highly technical practice that traditionally requires programming skills. This serves as a barrier to entry for would-be developers or those hoping to use gam…

cs.HC2024

Evaluating the Effects of AI Directors for Quest Selection

Kristen K. Yu, Matthew Guzdial, Nathan Sturtevant

Modern commercial games are designed for mass appeal, not for individual players, but there is a unique opportunity in video games to better fit the individual through adapting gam…

cs.HC2022

Improving Deep Localized Level Analysis: How Game Logs Can Help

Natalie Bombardieri, Matthew Guzdial

Player modelling is the field of study associated with understanding players. One pursuit in this field is affect prediction: the ability to predict how a game will make a player f…

cs.HC2021

The Definition-Context-Purpose Paradigm and Other Insights from Industry Professionals About the Definition of a Quest

Kristen K. Yu, Matthew Guzdial, Nathan R. Sturtevant

Among academic communities there is no single agreed upon definition of a quest. The industry perspective on this topic is also largely unknown. Thus, thee purpose of this paper is…

cs.HC2021★ 1 cited

The Impact of Visualizing Design Gradients for Human Designers

Matthew Guzdial, Nathan Sturtevant, Carolyn Yang

Mixed-initiative Procedural Content Generation (PCG) refers to tools or systems in which a human designer works with an algorithm to produce game content. This area of research rem…