activity
20162023
most citedEmbodied Hands: Modeling and Capturing Hands and Bodies Together

1.1k citations · 2k across the 68 of their papers we have counts for

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Showing 2020 · cs.CVShow all

13 papers · 2 filters

cs.CV2020

Populating 3D Scenes by Learning Human-Scene Interaction

Mohamed Hassan, Partha Ghosh, Joachim Tesch +2

Humans live within a 3D space and constantly interact with it to perform tasks. Such interactions involve physical contact between surfaces that is semantically meaningful. Our goa…

cs.CV2020

Learning an Animatable Detailed 3D Face Model from In-The-Wild Images

Yao Feng, Haiwen Feng, Michael J. Black +1

While current monocular 3D face reconstruction methods can recover fine geometric details, they suffer several limitations. Some methods produce faces that cannot be realistically…

cs.CV2020★ 7 cited

We are More than Our Joints: Predicting how 3D Bodies Move

Yan Zhang, Michael J. Black, Siyu Tang

A key step towards understanding human behavior is the prediction of 3D human motion. Successful solutions have many applications in human tracking, HCI, and graphics. Most previou…

cs.CV2020

GIF: Generative Interpretable Faces

Partha Ghosh, Pravir Singh Gupta, Roy Uziel +3

Photo-realistic visualization and animation of expressive human faces have been a long standing challenge. 3D face modeling methods provide parametric control but generates unreali…

cs.CV2020★ 254 cited

GRAB: A Dataset of Whole-Body Human Grasping of Objects

Omid Taheri, Nima Ghorbani, Michael J. Black +1

Training computers to understand, model, and synthesize human grasping requires a rich dataset containing complex 3D object shapes, detailed contact information, hand pose and shap…

cs.CV2020

Monocular Expressive Body Regression through Body-Driven Attention

Vasileios Choutas, Georgios Pavlakos, Timo Bolkart +2

To understand how people look, interact, or perform tasks, we need to quickly and accurately capture their 3D body, face, and hands together from an RGB image. Most existing method…