1 citations · 2 across the 9 of their papers we have counts for
9 papers
IMAGIN-4D: Image-Guided Controllable Interaction Generation
Sai Kumar Dwivedi, Federica Bogo, Buğra Tekin +6
Generating human-object interactions (HOI) is central to character animation, robotics, AR/VR, and embodied AI. Recent HOI generation methods synthesize motion from text, object ge…
UMO: Unified In-Context Learning Unlocks Motion Foundation Model Priors
Xiaoyan Cong, Zekun Li, Zhiyang Dou +9
Large-scale foundation models (LFMs) have recently made impressive progress in text-to-motion generation by learning strong generative priors from massive 3D human motion datasets…
NGL: Natural Garment Language for Training-Free Sewing Pattern Estimation
Anna Badalyan, Pratheba Selvaraju, Giorgio Becherini +3
Estimating sewing patterns from images is a practical approach for creating high-quality 3D garments, but it remains challenging due to the scarcity of paired real-world image and…
Moving by Looking: Towards Vision-Driven Avatar Motion Generation
Markos Diomataris, Berat Mert Albaba, Giorgio Becherini +3
The way we perceive the world fundamentally shapes how we move, whether it is how we navigate in a room or how we interact with other humans. Current human motion generation method…
PICO: Reconstructing 3D People In Contact with Objects
Alpár Cseke, Shashank Tripathi, Sai Kumar Dwivedi +4
Recovering 3D Human-Object Interaction (HOI) from single color images is challenging due to depth ambiguities, occlusions, and the huge variation in object shape and appearance. Th…
InteractVLM: 3D Interaction Reasoning from 2D Foundational Models
Sai Kumar Dwivedi, Dimitrije Antić, Shashank Tripathi +4
We introduce InteractVLM, a novel method to estimate 3D contact points on human bodies and objects from single in-the-wild images, enabling accurate human-object joint reconstructi…
NIL: No-data Imitation Learning by Leveraging Pre-trained Video Diffusion Models
Mert Albaba, Chenhao Li, Markos Diomataris +3
Acquiring physically plausible motor skills across diverse and unconventional morphologies-including humanoid robots, quadrupeds, and animals-is essential for advancing character s…
HUMOS: Human Motion Model Conditioned on Body Shape
Shashank Tripathi, Omid Taheri, Christoph Lassner +3
Generating realistic human motion is essential for many computer vision and graphics applications. The wide variety of human body shapes and sizes greatly impacts how people move.…
WANDR: Intention-guided Human Motion Generation
Markos Diomataris, Nikos Athanasiou, Omid Taheri +3
Synthesizing natural human motions that enable a 3D human avatar to walk and reach for arbitrary goals in 3D space remains an unsolved problem with many applications. Existing meth…