activity
20242026
collaborators
Showing cs.CVShow all

6 papers · 1 filter

cs.CV2026

UMO: Unified In-Context Learning Unlocks Motion Foundation Model Priors

Xiaoyan Cong, Zekun Li, Zhiyang Dou +9

Large-scale foundation models (LFMs) have recently made impressive progress in text-to-motion generation by learning strong generative priors from massive 3D human motion datasets…

cs.CV2025

Moving by Looking: Towards Vision-Driven Avatar Motion Generation

Markos Diomataris, Berat Mert Albaba, Giorgio Becherini +3

The way we perceive the world fundamentally shapes how we move, whether it is how we navigate in a room or how we interact with other humans. Current human motion generation method…

cs.CV2025

PICO: Reconstructing 3D People In Contact with Objects

Alpár Cseke, Shashank Tripathi, Sai Kumar Dwivedi +4

Recovering 3D Human-Object Interaction (HOI) from single color images is challenging due to depth ambiguities, occlusions, and the huge variation in object shape and appearance. Th…

cs.CV2025

InteractVLM: 3D Interaction Reasoning from 2D Foundational Models

Sai Kumar Dwivedi, Dimitrije Antić, Shashank Tripathi +4

We introduce InteractVLM, a novel method to estimate 3D contact points on human bodies and objects from single in-the-wild images, enabling accurate human-object joint reconstructi…

cs.CV2025

NIL: No-data Imitation Learning by Leveraging Pre-trained Video Diffusion Models

Mert Albaba, Chenhao Li, Markos Diomataris +3

Acquiring physically plausible motor skills across diverse and unconventional morphologies-including humanoid robots, quadrupeds, and animals-is essential for advancing character s…

cs.CV2024

HUMOS: Human Motion Model Conditioned on Body Shape

Shashank Tripathi, Omid Taheri, Christoph Lassner +3

Generating realistic human motion is essential for many computer vision and graphics applications. The wide variety of human body shapes and sizes greatly impacts how people move.…