1.1k citations · 1.7k across the 27 of their papers we have counts for
61 papers · 1 filter
MIME: Human-Aware 3D Scene Generation
Hongwei Yi, Chun-Hao P. Huang, Shashank Tripathi +3
Generating realistic 3D worlds occupied by moving humans has many applications in games, architecture, and synthetic data creation. But generating such scenes is expensive and labo…
Fast-SNARF: A Fast Deformer for Articulated Neural Fields
Xu Chen, Tianjian Jiang, Jie Song +4
Neural fields have revolutionized the area of 3D reconstruction and novel view synthesis of rigid scenes. A key challenge in making such methods applicable to articulated objects,…
SUPR: A Sparse Unified Part-Based Human Representation
Ahmed A. A. Osman, Timo Bolkart, Dimitrios Tzionas +1
Statistical 3D shape models of the head, hands, and fullbody are widely used in computer vision and graphics. Despite their wide use, we show that existing models of the head and h…
Capturing and Animation of Body and Clothing from Monocular Video
Yao Feng, Jinlong Yang, Marc Pollefeys +2
While recent work has shown progress on extracting clothed 3D human avatars from a single image, video, or a set of 3D scans, several limitations remain. Most methods use a holisti…
InterCap: Joint Markerless 3D Tracking of Humans and Objects in Interaction
Yinghao Huang, Omid Tehari, Michael J. Black +1
Humans constantly interact with daily objects to accomplish tasks. To understand such interactions, computers need to reconstruct these from cameras observing whole-body interactio…
Neural Point-based Shape Modeling of Humans in Challenging Clothing
Qianli Ma, Jinlong Yang, Michael J. Black +1
Parametric 3D body models like SMPL only represent minimally-clothed people and are hard to extend to clothing because they have a fixed mesh topology and resolution. To address th…