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cs.CV2026
MFlowHOI: Whole-Body Human-Object Interaction Generation via Part-Aware MeanFlow
Qiang He, Yonghao Zhang, Yinda Zhang +7
Whole-body human-object interaction (HOI) generation requires coordinating body and finger motion, object trajectories, and time-varying contacts. Existing methods typically rely o…
cs.CV2026
Archon: A Unified Multimodal Model for Holistic Digital Human Generation
Chong Bao, Shichen Liu, Lijun Yu +9
Digital humans are fundamental to immersive interaction, yet creating a unified model for holistic modalities, including text, audio, motion, and visual content, remains an open ch…
cs.CV2026
EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Rendering
Jianchun Chen, Yinda Zhang, Rohit Pandey +3
Mixed Reality (MR) headsets promise a future of immersive telepresence where virtual humans blend indistinguishably into real or virtual surroundings. Achieving this vision require…