1.3k citations · 2.6k across the 63 of their papers we have counts for
8 papers · 1 filter
SVG: 3D Stereoscopic Video Generation via Denoising Frame Matrix
Peng Dai, Feitong Tan, Qiangeng Xu +5
Video generation models have demonstrated great capabilities of producing impressive monocular videos, however, the generation of 3D stereoscopic video remains under-explored. We p…
GaussianPrediction: Dynamic 3D Gaussian Prediction for Motion Extrapolation and Free View Synthesis
Boming Zhao, Yuan Li, Ziyu Sun +6
Forecasting future scenarios in dynamic environments is essential for intelligent decision-making and navigation, a challenge yet to be fully realized in computer vision and roboti…
GeneAvatar: Generic Expression-Aware Volumetric Head Avatar Editing from a Single Image
Chong Bao, Yinda Zhang, Yuan Li +6
Recently, we have witnessed the explosive growth of various volumetric representations in modeling animatable head avatars. However, due to the diversity of frameworks, there is no…
Efficient 3D Implicit Head Avatar with Mesh-anchored Hash Table Blendshapes
Ziqian Bai, Feitong Tan, Sean Fanello +5
3D head avatars built with neural implicit volumetric representations have achieved unprecedented levels of photorealism. However, the computational cost of these methods remains a…
CHOSEN: Contrastive Hypothesis Selection for Multi-View Depth Refinement
Di Qiu, Yinda Zhang, Thabo Beeler +5
We propose CHOSEN, a simple yet flexible, robust and effective multi-view depth refinement framework. It can be employed in any existing multi-view stereo pipeline, with straightfo…
Pushing Auto-regressive Models for 3D Shape Generation at Capacity and Scalability
Xuelin Qian, Yu Wang, Simian Luo +9
Auto-regressive models have achieved impressive results in 2D image generation by modeling joint distributions in grid space. In this paper, we extend auto-regressive models to 3D…
One2Avatar: Generative Implicit Head Avatar For Few-shot User Adaptation
Zhixuan Yu, Ziqian Bai, Abhimitra Meka +6
Traditional methods for constructing high-quality, personalized head avatars from monocular videos demand extensive face captures and training time, posing a significant challenge…
GO-NeRF: Generating Objects in Neural Radiance Fields for Virtual Reality Content Creation
Peng Dai, Feitong Tan, Xin Yu +3
Virtual environments (VEs) are pivotal for virtual, augmented, and mixed reality systems. Despite advances in 3D generation and reconstruction, the direct creation of 3D objects wi…