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20152026
most citedLSUN: Construction of a Large-scale Image Dataset using Deep Learning with Humans in the Loop

1.3k citations · 2.6k across the 63 of their papers we have counts for

collaborators
Showing 2023Show all

12 papers · 1 filter

cs.CV2023

MVDD: Multi-View Depth Diffusion Models

Zhen Wang, Qiangeng Xu, Feitong Tan +6

Denoising diffusion models have demonstrated outstanding results in 2D image generation, yet it remains a challenge to replicate its success in 3D shape generation. In this paper,…

cs.CV2023★ 1 cited

Gaussian3Diff: 3D Gaussian Diffusion for 3D Full Head Synthesis and Editing

Yushi Lan, Feitong Tan, Di Qiu +8

We present a novel framework for generating photorealistic 3D human head and subsequently manipulating and reposing them with remarkable flexibility. The proposed approach leverage…

cs.HC2023★ 8 cited

InstructPipe: Generating Visual Blocks Pipelines with Human Instructions and LLMs

Zhongyi Zhou, Jing Jin, Vrushank Phadnis +16

Visual programming has the potential of providing novice programmers with a low-code experience to build customized processing pipelines. Existing systems typically require users t…

cs.CV2023★ 1 cited

Multi-Modal Neural Radiance Field for Monocular Dense SLAM with a Light-Weight ToF Sensor

Xinyang Liu, Yijin Li, Yanbin Teng +4

Light-weight time-of-flight (ToF) depth sensors are compact and cost-efficient, and thus widely used on mobile devices for tasks such as autofocus and obstacle detection. However,…

cs.CV2023★ 1 cited

Novel-view Synthesis and Pose Estimation for Hand-Object Interaction from Sparse Views

Wentian Qu, Zhaopeng Cui, Yinda Zhang +4

Hand-object interaction understanding and the barely addressed novel view synthesis are highly desired in the immersive communication, whereas it is challenging due to the high def…

cs.CV2023★ 6 cited

Spectral Graphormer: Spectral Graph-based Transformer for Egocentric Two-Hand Reconstruction using Multi-View Color Images

Tze Ho Elden Tse, Franziska Mueller, Zhengyang Shen +8

We propose a novel transformer-based framework that reconstructs two high fidelity hands from multi-view RGB images. Unlike existing hand pose estimation methods, where one typical…

cs.CV2023

Self-supervised Learning of Implicit Shape Representation with Dense Correspondence for Deformable Objects

Baowen Zhang, Jiahe Li, Xiaoming Deng +3

Learning 3D shape representation with dense correspondence for deformable objects is a fundamental problem in computer vision. Existing approaches often need additional annotations…

cs.CV2023★ 9 cited

Grad-PU: Arbitrary-Scale Point Cloud Upsampling via Gradient Descent with Learned Distance Functions

Yun He, Danhang Tang, Yinda Zhang +2

Most existing point cloud upsampling methods have roughly three steps: feature extraction, feature expansion and 3D coordinate prediction. However,they usually suffer from two crit…

cs.CV2023★ 1 cited

Learning Personalized High Quality Volumetric Head Avatars from Monocular RGB Videos

Ziqian Bai, Feitong Tan, Zeng Huang +12

We propose a method to learn a high-quality implicit 3D head avatar from a monocular RGB video captured in the wild. The learnt avatar is driven by a parametric face model to achie…

cs.CV2023

Hybrid Neural Rendering for Large-Scale Scenes with Motion Blur

Peng Dai, Yinda Zhang, Xin Yu +2

Rendering novel view images is highly desirable for many applications. Despite recent progress, it remains challenging to render high-fidelity and view-consistent novel views of la…

cs.CV2023

Learning Versatile 3D Shape Generation with Improved AR Models

Simian Luo, Xuelin Qian, Yanwei Fu +5

Auto-Regressive (AR) models have achieved impressive results in 2D image generation by modeling joint distributions in the grid space. While this approach has been extended to the…

cs.CV2023★ 2 cited

SINE: Semantic-driven Image-based NeRF Editing with Prior-guided Editing Field

Chong Bao, Yinda Zhang, Bangbang Yang +5

Despite the great success in 2D editing using user-friendly tools, such as Photoshop, semantic strokes, or even text prompts, similar capabilities in 3D areas are still limited, ei…