34 citations · 94 across the 29 of their papers we have counts for
13 papers · 1 filter
Griddly: A platform for AI research in games
Chris Bamford, Shengyi Huang, Simon Lucas
In recent years, there have been immense breakthroughs in Game AI research, particularly with Reinforcement Learning (RL). Despite their success, the underlying games are usually i…
AI and Wargaming
James Goodman, Sebastian Risi, Simon Lucas
Recent progress in Game AI has demonstrated that given enough data from human gameplay, or experience gained via simulations, machines can rival or surpass the most skilled human p…
Cross-Platform Games in Kotlin
Simon M. Lucas
This demo paper describes a simple and practical approach to writing cross-platform casual games using the Kotlin programming language. A key aim is to make it much easier for rese…
Modulation of viability signals for self-regulatory control
Alvaro Ovalle, Simon M. Lucas
We revisit the role of instrumental value as a driver of adaptive behavior. In active inference, instrumental or extrinsic value is quantified by the information-theoretic surprisa…
Does it matter how well I know what you're thinking? Opponent Modelling in an RTS game
James Goodman, Simon Lucas
Opponent Modelling tries to predict the future actions of opponents, and is required to perform well in multi-player games. There is a deep literature on learning an opponent model…
Rinascimento: using event-value functions for playing Splendor
Ivan Bravi, Simon Lucas
In the realm of games research, Artificial General Intelligence algorithms often use score as main reward signal for learning or playing actions. However this has shown its severe…