activity
20062023
most citedTile Pattern KL-Divergence for Analysing and Evolving Game Levels

34 citations · 94 across the 29 of their papers we have counts for

collaborators
Showing 2020Show all

13 papers · 1 filter

cs.AI2020

Griddly: A platform for AI research in games

Chris Bamford, Shengyi Huang, Simon Lucas

In recent years, there have been immense breakthroughs in Game AI research, particularly with Reinforcement Learning (RL). Despite their success, the underlying games are usually i…

cs.AI2020★ 5 cited

AI and Wargaming

James Goodman, Sebastian Risi, Simon Lucas

Recent progress in Game AI has demonstrated that given enough data from human gameplay, or experience gained via simulations, machines can rival or surpass the most skilled human p…

cs.SE2020

Cross-Platform Games in Kotlin

Simon M. Lucas

This demo paper describes a simple and practical approach to writing cross-platform casual games using the Kotlin programming language. A key aim is to make it much easier for rese…

q-bio.NC2020

Modulation of viability signals for self-regulatory control

Alvaro Ovalle, Simon M. Lucas

We revisit the role of instrumental value as a driver of adaptive behavior. In active inference, instrumental or extrinsic value is quantified by the information-theoretic surprisa…

cs.AI2020

Does it matter how well I know what you're thinking? Opponent Modelling in an RTS game

James Goodman, Simon Lucas

Opponent Modelling tries to predict the future actions of opponents, and is required to perform well in multi-player games. There is a deep literature on learning an opponent model…

cs.AI2020

Rinascimento: using event-value functions for playing Splendor

Ivan Bravi, Simon Lucas

In the realm of games research, Artificial General Intelligence algorithms often use score as main reward signal for learning or playing actions. However this has shown its severe…